Matchup Summary (Win Condition and Game Plan)
Rosalina and Luma can cover horizontal space with two bodies at once, so if Inkling tunnels on bursting straight at Rosalina herself, Luma’s pokes plus Rosalina’s aerials tend to stop the approach together. Once Luma is gone, however, Rosalina alone becomes light, floaty, and much weaker on landing and defense, so the flow of this matchup changes heavily based on how quickly Inkling can remove Luma first.
The full move table also shows that jabs, tilts, Dash Attack, all smashes, and Side B are punishable at close shield range with Inkling’s Up Smash (9f), Grab (10f), OOS Bair (10f), and Up B (12f). In real matches, though, Luma often sits in front and makes direct shield punishes on Rosalina’s body harder to take, so this matchup is not just about frame traps on shield. It is more important to clip Luma with Bair, Fair, and Splat Bomb, then force distance between the two bodies.
The win condition is to use Inkling’s low-profile dash and lateral movement to shift off Luma’s direct line, hit Luma first, then immediately convert onto Rosalina with Bair, Grab, and Up Throw pressure into landing traps. Rosalina’s tall hurtbox and slow fall speed make Ink-coated Up Air strings, Bair pressure, and ledge traps especially sustainable, and long solo Rosalina phases let Inkling carry the stock very quickly.
For kills, it is more reliable to collect stocks through ledge pressure, Bair, Up Smash, and post-Up Throw reads during Luma-less phases than to fish for Roller alone. If you overextend while both bodies are still active, you are much more likely to run into a returning hitbox, so prioritizing Luma removal and stage position is the more reproducible plan.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Inkling OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 (1) | 5 | -13 |
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| Jab 1 (2) | 4 | ** | ||
| Jab 2 (1) | 6 | -16 |
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| Jab 2 (2) | 6 | -16 |
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| Jab 3 (1) | 7 | -25 |
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| Jab 3 (2) | 7 | ** | ||
| Rapid Jab (1) | 2/5/8/11… | — | ||
| Rapid Jab (2) | 3/6/9/12… | — | ||
| Rapid Jab Finisher (1) | 5 | -30 |
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| Rapid Jab Finisher (2) | 5 | -30 |
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| Forward Tilt (1) | 7 | -26 |
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| Forward Tilt (2) | 8 | -20 |
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| Up Tilt (1) | 7 | -22 |
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| Up Tilt (2) | 3 | -26 |
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| Down Tilt (1) | 5 | -22 |
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| Down Tilt (2) | 8 | -26 |
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| Dash Attack (1) | 6/17 | -31/-19 |
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| Dash Attack (2) | 6 | -31/-25 |
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| Forward Smash (1) | 16 | -36/-32 |
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| Forward Smash (2) | 17 | -21 |
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| Up Smash (1) | 8 | -34 |
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| Up Smash (2) | 10 | -34 |
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| Down Smash (1) | 6/17 | -30/-18 |
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| Down Smash (2) | 7/19 | -21/-18 |
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| Neutral Air (1) | 9 | -4/-5 |
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| Neutral Air (2) | 7/13 | ** | ||
| Forward Air (1) | 10/13/16/19/22 | -14/-13 |
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| Forward Air (2) | 11 | ** | ||
| Back Air (1) | 9 | -6 |
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| Back Air (2) | 10 | ** | ||
| Up Air (1) | 8 | -7/-8/-9 |
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| Up Air (2) | 6 | ** | ||
| Down Air (1) | 17 | -7/-8/-9 |
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| Down Air (2) | 15 | ** | ||
| Neutral B | 10—91 | -15 to -9 |
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| Side B | 10/16/22 | -22 |
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| Up B | — | — | ||
| Down B | — | — | ||
| Grab | 6 | — | ||
| Dash Grab | 9 | — | ||
| Pivot Grab | 10 | — |
Win Condition Checklist
- Use low-profile dash movement to avoid Luma’s direct line, then hit Luma first with Bair, Fair, and Splat Bomb to break the two-body formation apart.
- When you block Rosalina herself at close range on jabs, tilts, Dash Attack, smashes, or Side B, answer with Up Smash (9f), Grab (10f), OOS Bair (10f), or Up B (12f) so close-range pressure does not end cheaply.
- Once Luma is gone, force Rosalina back into Up Throw, Bair, and Up Air pressure, then keep trapping landings and ledge options before she can safely resummon.
- At kill percent, narrow defensive choices with Bair, Up Smash, and ledge bomb placements before committing to Roller, and do not dive recklessly between both active bodies.
Actions to Avoid
- Looking only at Rosalina while Luma is still in front and trying to force grounded entries through both hitboxes at once.
- Ignoring Luma removal and rushing for Roller or immediate kill options, which throws away the weakest part of solo Rosalina’s game.
- Throwing Splat Bomb repeatedly from far range and letting Luma’s body plus Rosalina’s patience win the positioning battle.
- Overchasing upward after a launcher and getting clipped by landing swings or Luma’s return, which gives up the reset you already earned.