Jigglypuff vs Ridley

Ridley Matchup (Jigglypuff)

Jigglypuff vs Ridley

Jigglypuff vs Ridley is about avoiding his long grounded range and fireballs in front of you, then using air drift to create whiffs and turn Ridley's size and long recovery into edgeguard wins.

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Matchup Summary (Win Condition and Game Plan)

This matchup gets bad for Jigglypuff when she challenges Ridley’s ftilt, utilt, dash attack, and fireball pressure head-on from the ground, because Puff’s light weight makes every wrong touch expensive. Puff wants the fight to happen in the air instead. Use jumps and lateral drift to make Ridley’s long buttons miss, then hit the side of his hurtbox with fair, bair, or nair.
Ridley’s large body and longer recovery path are the reasons the matchup is still rewarding once Puff gets the first opening. The frame table shows jab strings, ftilt, utilt, dtilt, dash attack, every smash attack, fair, bair, uair, dair, up B, and down B are all punishable with OOS Nair (9f) or Grab (10f), so Puff does get real answers when Ridley overcommits.
By contrast, nair has no immediate punish and fireball usually does not leave a clean shield answer either. Puff should not try to shield-punish everything. Drift around the fireball, force Ridley to move after it, and take the recovery frames on the next swing or landing instead.
The win condition is not a midstage slugfest. Push Ridley offstage, remove jump and up B routes one by one, and let the edgeguard last long enough for his size and recovery path to fail him.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldJigglypuff OOS Candidate MovesBarely Missed Moves
Jab 14-16
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
Jab 25-18
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
Jab 34-25
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
  • Up B (+2)
Rapid Jab4/7/10…**
Rapid Jab Finisher4-38
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
  • Up B (27f)
Forward Tilt10-12/-10
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (+1)
  • OOS Uair (+2)
  • OOS Bair (+3)
Up Tilt8-14/-12
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (+1)
Down Tilt9-15/-12
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (+1)
Dash Attack12-16
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
Forward Smash18-22
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
Up Smash12-24
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
  • Up B (+3)
Down Smash24-22
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
Neutral Air8-8/-7/-9
  • None
  • OOS Nair (+2)
  • Grab (+3)
  • OOS Dair (+3)
Forward Air10/13/16(-14/-13)/(-13/-13)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (+3)
Back Air10-12
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (+1)
Up Air11-9/-9
  • OOS Nair (9f)
  • Grab (+1)
  • OOS Dair (+1)
  • OOS Fair (+2)
  • OOS Uair (+3)
Down Air11-27/-27
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
  • Up B (27f)
Neutral B29 | 56/65/73/84/92-23 // -1
  • None
Side B (1)22**
Side B (2)22**
Side B (3)10/24/28/32…**
Up B34/36/37-28
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
  • Up B (27f)
Down B30-29
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Dair (10f)
  • OOS Fair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • Up Smash (16f)
  • Up B (27f)
Grab8
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Do not walk directly into Ridley’s ftilt, utilt, dash attack, or fireball lanes. Use jumps and air drift to make the grounded wall miss first.
  • After blocking jab strings, ftilt, utilt, dtilt, dash attack, any smash attack, fair, bair, uair, dair, up B, or down B, punish with OOS Nair (9f) or Grab (10f).
  • Treat nair and fireball as situations to reposition around rather than automatic shield-punish spots.
  • Once Ridley is offstage, do not rush the first kill attempt. Remove jump, air dodge, and up B routes in sequence and keep him outside longer.
  • Use fair and bair to keep carrying Ridley toward the ledge instead of settling for center-stage damage.

Actions to Avoid

  • Fighting Ridley’s long grounded range head-on and losing the trade to one heavy hit.
  • Swinging after blocked nair or fireball when there is no clean punish and letting Ridley restart the wall.
  • Trying to end every edgeguard immediately instead of extending the offstage sequence.
  • Overcommitting offstage so hard that you lose the stage and give Ridley another chance to build the ground wall.

Reference Links

Related Pages