Matchup Summary (Win Condition and Game Plan)
Ken wants to stop Wolf’s Jab 1, Jab 2, and Jab 3 with Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f), then force Wolf back outside Neutral Air and Side B to keep stage control.
In Ken vs Wolf, the stable plan is to avoid playing directly into Wolf’s Neutral Air and Side B and take the landing or ledge route before Wolf can reset.
The table shows that Wolf’s Jab 1, Jab 2, and Jab 3 can be answered by Ken’s Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f), so those overcommitments should be cashed out immediately.
For Ken, Wolf’s Neutral Air and Side B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Ken OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 4 | -14 |
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| Jab 2 | 4 | -14 |
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| Jab 3 | 4 | -25 |
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| Forward Tilt | 8/9 | -19 |
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| Up Tilt | 7 | -18 |
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| Down Tilt | 5 | -16 |
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| Dash Attack | 11 | -16 |
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| Forward Smash | 20 | -10 |
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| Up Smash | 13/20 | -29/-19 |
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| Down Smash | 14/21 | -19/-18/-14/-12 |
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| Neutral Air | 7 | -4/-5 |
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| Forward Air | 7 | -6 |
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| Back Air | 13 | -11/-10 |
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| Up Air | 7 | -5 |
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| Down Air | 16 | -14/-14 |
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| Neutral B | 15/16 | -24 |
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| Side B | 18 | ** | ||
| Up B | 18… | -24 |
| |
| Down B | 6 | -19 |
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| Grab | 6 | — | ||
| Dash Grab | 8 | — | ||
| Pivot Grab | 9 | — |
Win Condition Checklist
- Ken should not play directly into Wolf’s Neutral Air and Side B; wait for Wolf’s Jab 1, Jab 2, and Jab 3 and answer with Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f).
- After Ken blocks Wolf’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f) immediately.
- Ken should not mash after Wolf’s Neutral Air and Side B; take the landing route, escape route, or ledge route first.
- Ken should finish stocks by breaking Wolf’s landing and recovery routes so Neutral Air and Side B does not get more neutral reps.
Actions to Avoid
- Letting Wolf start the exchange on Neutral Air and Side B terms and giving Ken’s stage control away for free.
- Having Ken block Wolf’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f).
- Sending Ken too deep after Wolf’s Neutral Air and Side B and letting the reset punish the chase back.
- Panicking at the ledge as Ken and simplifying Wolf’s Neutral Air and Side B-driven advantage sequence.