Ken vs Wolf

Wolf Matchup (Ken)

Ken vs Wolf

Ken vs Wolf is most stable when you stop playing directly into Wolf's Neutral Air and Side B, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Ken wants to stop Wolf’s Jab 1, Jab 2, and Jab 3 with Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f), then force Wolf back outside Neutral Air and Side B to keep stage control.
In Ken vs Wolf, the stable plan is to avoid playing directly into Wolf’s Neutral Air and Side B and take the landing or ledge route before Wolf can reset.
The table shows that Wolf’s Jab 1, Jab 2, and Jab 3 can be answered by Ken’s Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f), so those overcommitments should be cashed out immediately.
For Ken, Wolf’s Neutral Air and Side B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKen OOS Candidate MovesBarely Missed Moves
Jab 14-14
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Jab 24-14
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Jab 34-25
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Forward Tilt8/9-19
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up Tilt7-18
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down Tilt5-16
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Dash Attack11-16
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Forward Smash20-10
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (+1)
  • OOS Dair (+1)
  • OOS Fair (+1)
Up Smash13/20-29/-19
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down Smash14/21-19/-18/-14/-12
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Neutral Air7-4/-5
  • None
  • Up B (+1)
Forward Air7-6
  • Up B (5f)
  • OOS Uair (+2)
  • OOS Nair (+3)
  • Up Smash (+3)
Back Air13-11/-10
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (+1)
  • OOS Dair (+1)
  • OOS Fair (+1)
Up Air7-5
  • Up B (5f)
  • OOS Uair (+3)
Down Air16-14/-14
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Neutral B15/16-24
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Side B18**
Up B18…-24
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down B6-19
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Grab6
Dash Grab8
Pivot Grab9

Win Condition Checklist

  • Ken should not play directly into Wolf’s Neutral Air and Side B; wait for Wolf’s Jab 1, Jab 2, and Jab 3 and answer with Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f).
  • After Ken blocks Wolf’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f) immediately.
  • Ken should not mash after Wolf’s Neutral Air and Side B; take the landing route, escape route, or ledge route first.
  • Ken should finish stocks by breaking Wolf’s landing and recovery routes so Neutral Air and Side B does not get more neutral reps.

Actions to Avoid

  • Letting Wolf start the exchange on Neutral Air and Side B terms and giving Ken’s stage control away for free.
  • Having Ken block Wolf’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (5f), OOS Uair (8f), OOS Nair (9f), and Up Smash (9f).
  • Sending Ken too deep after Wolf’s Neutral Air and Side B and letting the reset punish the chase back.
  • Panicking at the ledge as Ken and simplifying Wolf’s Neutral Air and Side B-driven advantage sequence.

Reference Links

Related Pages