Ken Main
Ken Matchup Strategy
Published pages for each opponent from the perspective of Ken.
Use "☆Save" at the top-right to save your main.
Strategy Page List
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Ken vs Banjo & Kazooie
Page for checking the full move frame quick reference in Ken vs Banjo & Kazooie.
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Ken vs Bayonetta
Ken vs Bayonetta is most stable when you stop playing directly into Bayonetta's Rapid Jab and Up B, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Ken vs Bowser
Page for checking the full move frame quick reference in Ken vs Bowser.
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Ken vs Bowser Jr.
Ken vs Bowser Jr. is about reaching close range before Mechakoopa, cannonballs, and kart pressure can pin Ken out, then cashing out through shield punishes and ledge control after the clown car breaks apart.
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Ken vs Byleth
Page for checking the full move frame quick reference in Ken vs Byleth.
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Ken vs Captain Falcon
Page for checking the full move frame quick reference in Ken vs Captain Falcon.
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Ken vs Charizard
Page for checking the full move frame quick reference in Ken vs Charizard.
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Ken vs Chrom
Ken vs Chrom is about refusing to brawl straight into sword range, then converting the first clean inside opening into a full damage or kill sequence before Chrom can reset spacing.
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Ken vs Cloud
Page for checking the full move frame quick reference in Ken vs Cloud.
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Ken vs Corrin
Page for checking the full move frame quick reference in Ken vs Corrin.
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Ken vs Daisy
Page for checking the full move frame quick reference in Ken vs Daisy.
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Ken vs Dark Pit
Page for checking the full move frame quick reference in Ken vs Dark Pit.
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Ken vs Dark Samus
Page for checking the full move frame quick reference in Ken vs Dark Samus.
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Ken vs Diddy Kong
Page for checking the full move frame quick reference in Ken vs Diddy Kong.
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Ken vs Donkey Kong
Ken vs Donkey Kong is most stable when you stop playing directly into Donkey Kong's Grab and Dash Grab, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Ken vs Dr. Mario
Page for checking the full move frame quick reference in Ken vs Dr. Mario.
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Ken vs Duck Hunt
Page for checking the full move frame quick reference in Ken vs Duck Hunt.
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Ken vs Falco
Page for checking the full move frame quick reference in Ken vs Falco.
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Ken vs Fox
Ken vs Fox is most stable when you stop playing directly into Fox's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Ken vs Ganondorf
Page for checking the full move frame quick reference in Ken vs Ganondorf.
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Ken vs Greninja
Page for checking the full move frame quick reference in Ken vs Greninja.
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Ken vs Hero
Page for checking the full move frame quick reference in Ken vs Hero.
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Ken vs Ice Climbers
Page for checking the full move frame quick reference in Ken vs Ice Climbers.
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Ken vs Ike
Page for checking the full move frame quick reference in Ken vs Ike.
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Ken vs Incineroar
Ken vs Incineroar is about refusing direct lariat and command-grab scrambles, cashing in on the clear shield punishes, and making one grounded opening worth more than his heavier body.
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Ken vs Inkling
Page for checking the full move frame quick reference in Ken vs Inkling.
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Ken vs Isabelle
Page for checking the full move frame quick reference in Ken vs Isabelle.
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Ken vs Ivysaur
Page for checking the full move frame quick reference in Ken vs Ivysaur.
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Ken vs Jigglypuff
Page for checking the full move frame quick reference in Ken vs Jigglypuff.
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Ken vs Joker
Ken vs Joker is most stable when you stop playing directly into Joker's Neutral B (1) and Neutral B (2), punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Ken vs Kazuya
Ken vs Kazuya is about refusing long point-blank shield standoffs, cashing out on the grounded buttons Ken can punish, and snowballing into ledge pressure where Kazuya's landing and recovery are much weaker.
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Ken vs Ken
Page for checking the full move frame quick reference in Ken vs Ken.
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Ken vs King Dedede
Ken vs King Dedede is most stable when you stop playing directly into King Dedede's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Ken vs King K. Rool
Ken vs King K. Rool is about getting through crown and blunderbuss long enough to reach low-forward-tilt range, then converting corner pressure instead of gambling on raw armored scrambles.
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Ken vs Kirby
Page for checking the full move frame quick reference in Ken vs Kirby.
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Ken vs Link
Page for checking the full move frame quick reference in Ken vs Link.
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Ken vs Little Mac
Page for checking the full move frame quick reference in Ken vs Little Mac.
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Ken vs Lucario
Page for checking the full move frame quick reference in Ken vs Lucario.
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Ken vs Lucas
Page for checking the full move frame quick reference in Ken vs Lucas.
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Ken vs Lucina
Page for checking the full move frame quick reference in Ken vs Lucina.
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Ken vs Luigi
In Ken vs Luigi, the key is denying the low-percent grab starter and Up B reversals first, then converting the first push to ledge into stable corner pressure instead of dragging out raw point-blank brawls.
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Ken vs Mario
Ken wants to avoid extended aerial scrambles with Mario, then cash in on larger damage whenever grounded shield punishes or low confirms appear.
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Ken vs Marth
Page for checking the full move frame quick reference in Ken vs Marth.
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Ken vs Mega Man
Page for checking the full move frame quick reference in Ken vs Mega Man.
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Ken vs Meta Knight
In Ken vs Meta Knight, the stable plan is to stay grounded, deny low-commit starters, and cash out hard whenever Dash Attack, Forward Tilt string, Up Tilt, Neutral B, or Side B touch shield.
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Ken vs Mewtwo
Ken vs Mewtwo is about getting one grounded opening before Shadow Ball and aerial whiff punishes take over, then carrying that touch all the way to the ledge or Shoryuken range.
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Ken vs Mii Brawler
Ken vs Mii Brawler is about refusing a reckless close-range brawl, winning the space just before point blank, and cashing that control into Ken's heavier confirm damage.
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Ken vs Mii Gunner
Ken vs Mii Gunner is most stable when you stop playing directly into Mii Gunner's Forward Air and Up B (1), punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Ken vs Mii Swordfighter
Page for checking the full move frame quick reference in Ken vs Mii Swordfighter.
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Ken vs Min Min
Ken vs Min Min is about slipping past the arm wall with walk-shield before the spacing game takes over, then cashing out through guaranteed punishes and ledge pressure into Shoryuken range.
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Ken vs Mr. Game & Watch
Page for checking the full move frame quick reference in Ken vs Mr. Game & Watch.
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Ken vs Mythra
Page for checking the full move frame quick reference in Ken vs Mythra.
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Ken vs Ness
Page for checking the full move frame quick reference in Ken vs Ness.
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Ken vs Olimar
Page for checking the full move frame quick reference in Ken vs Olimar.
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Ken vs Pac Man
Page for checking the full move frame quick reference in Ken vs Pac Man.
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Ken vs Palutena
Page for checking the full move frame quick reference in Ken vs Palutena.
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Ken vs Peach
Page for checking the full move frame quick reference in Ken vs Peach.
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Ken vs Pichu
Page for checking the full move frame quick reference in Ken vs Pichu.
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Ken vs Pikachu
Page for checking the full move frame quick reference in Ken vs Pikachu.
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Ken vs Piranha Plant
Page for checking the full move frame quick reference in Ken vs Piranha Plant.
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Ken vs Pit
Ken vs Pit is most stable when you stop playing directly into Pit's Rapid Jab and Back Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Ken vs Pyra
Page for checking the full move frame quick reference in Ken vs Pyra.
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Ken vs R.O.B.
Page for checking the full move frame quick reference in Ken vs R.O.B..
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Ken vs Richter
Page for checking the full move frame quick reference in Ken vs Richter.
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Ken vs Ridley
Page for checking the full move frame quick reference in Ken vs Ridley.
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Ken vs Robin
Page for checking the full move frame quick reference in Ken vs Robin.
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Ken vs Rosalina and Luma
Page for checking the full move frame quick reference in Ken vs Rosalina and Luma.
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Ken vs Roy
Page for checking the full move frame quick reference in Ken vs Roy.
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Ken vs Ryu
Page for checking the full move frame quick reference in Ken vs Ryu.
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Ken vs Samus
Ken vs Samus is about refusing the projectile war, walking behind shield until close range exists, and then making each opening count all the way to Shoryuken while respecting Screw Attack above all else.
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Ken vs Sephiroth
Page for checking the full move frame quick reference in Ken vs Sephiroth.
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Ken vs Sheik
Page for checking the full move frame quick reference in Ken vs Sheik.
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Ken vs Shulk
Page for checking the full move frame quick reference in Ken vs Shulk.
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Ken vs Simon
Page for checking the full move frame quick reference in Ken vs Simon.
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Ken vs Snake
Page for checking the full move frame quick reference in Ken vs Snake.
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Ken vs Sonic
Page for checking the full move frame quick reference in Ken vs Sonic.
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Ken vs Sora
Page for checking the full move frame quick reference in Ken vs Sora.
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Ken vs Squirtle
In Ken vs Squirtle, the key is refusing to get dragged around by Squirtle's low-profile burst range, holding center, and turning one close-range opening into a heavy punish before Squirtle's light weight stops mattering.
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Ken vs Steve
Ken vs Steve is most stable when you stop playing directly into Steve's Up Tilt and Down Tilt, punish Jab and Dash Attack, and take the landing or ledge route first.
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Ken vs Terry
Page for checking the full move frame quick reference in Ken vs Terry.
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Ken vs Toon Link
Page for checking the full move frame quick reference in Ken vs Toon Link.
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Ken vs Villager
Page for checking the full move frame quick reference in Ken vs Villager.
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Ken vs Wario
Page for checking the full move frame quick reference in Ken vs Wario.
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Ken vs Wii Fit Trainer
Page for checking the full move frame quick reference in Ken vs Wii Fit Trainer.
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Ken vs Wolf
Ken vs Wolf is most stable when you stop playing directly into Wolf's Neutral Air and Side B, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Ken vs Yoshi
Ken vs Yoshi is about refusing to chase Yoshi's air drift and double jump through the air, then holding ground until a landing or overcommit turns into Shoryuken range.
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Ken vs Young Link
Ken vs Young Link is about building one route into low forward-tilt range before the three-projectile wall settles, then cashing out hard on Young Link's light weight.
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Ken vs Zelda
Page for checking the full move frame quick reference in Ken vs Zelda.
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Ken vs Zero Suit Samus
Page for checking the full move frame quick reference in Ken vs Zero Suit Samus.