Ken vs Mario

Mario Matchup (Ken)

Ken vs Mario

Ken wants to avoid extended aerial scrambles with Mario, then cash in on larger damage whenever grounded shield punishes or low confirms appear.

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Matchup Summary (Win Condition and Game Plan)

Mario’s fireball and fast aerial cycle make close-range scrambles dangerous, but Ken still wins hard whenever he gets a grounded opening, so the matchup is about denying Mario repeated air-to-air momentum rather than matching that pace directly. Use Hadoken, walking shield, and grounded pokes to keep Mario honest on the way in, then convert off jab or dtilt once he is forced to land in front of you instead of above you. Mario’s nair, bair, and uair stay hard to punish on shield, but forward tilt, up tilt, down tilt, dash attack, Cape, Fireball, fair, and dair all leave real windows for Up B or up smash. Taking those punishes consistently is how Ken slows the matchup down and reclaims damage lead. Offstage overcommitment is risky because Mario can swing momentum instantly with fair or reversal Up B. The steadier plan is to hold ledge control, threaten anti-air kills near jump getup, and make Mario recover through your next close-range confirm.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKen OOS Candidate MovesBarely Missed Moves
Jab 12-14
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Jab 22-16
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Jab 33-25
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Forward Tilt5-13
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up Tilt5-18
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down Tilt5-15/-16
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Dash Attack6-17
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Forward Smash15-22/-20
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up Smash9-20
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down Smash5/14-30/-20
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Neutral Air3-2/-3/-3/-3
  • None
  • Up B (+3)
Forward Air16-12/-12/-13
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Back Air6-2/-3/-2/-3
  • None
  • Up B (+3)
Up Air4-3
  • None
  • Up B (+2)
Down Air5/7/9/11/13/23-11
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Neutral B17-23
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Side B12-16
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up B3…
Down B (1)2 (+19)
Down B (2)21
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Mix fireball with walking shield so Mario has to choose a committal entry instead of drifting in freely
  • Hold the range where jab and dtilt can start, then turn every grounded opening into high-damage confirms instead of resetting too early
  • Punish forward tilt, up tilt, down tilt, dash attack, Cape, Fireball, fair, and dair on shield with Up B or up smash
  • Build kills from ledge pressure and anti-air threats rather than chasing too far offstage into Mario’s reversal options

Actions to Avoid

  • Taking repeated air-to-air exchanges with Mario and letting him snowball into uair ladders or juggles
  • Forcing raw Tatsu or obvious fireball patterns straight into shield and giving Mario free punishes
  • Chasing too deep offstage and losing control to fair meteor or reversal Up B

Reference Links

Related Pages