Ken vs Meta Knight

Meta Knight Matchup (Ken)

Ken vs Meta Knight

In Ken vs Meta Knight, the stable plan is to stay grounded, deny low-commit starters, and cash out hard whenever Dash Attack, Forward Tilt string, Up Tilt, Neutral B, or Side B touch shield.

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Matchup Summary (Win Condition and Game Plan)

Ken clearly wins the damage race once he gets a grounded starter, but Meta Knight’s mobility, juggle routes, and edgeguards make this matchup dangerous the moment Ken starts chasing in the air. The plan is to keep Meta Knight low with Hadoken, walking shield, and grounded checks, then punish Dash Attack, Forward Tilt string, Up Tilt, Neutral B, and Side B the instant they become unsafe. Trying to swat everything with jumps usually backfires because Meta Knight’s Nair, Fair, and Up Tilt convert quickly into vertical pressure, so Ken’s defense should stay compact and grounded. Stocks come most reliably from ledge pressure, Up Smash, and confirmed Shoryuken routes after real starters, not from desperate midstage guesses that hand Meta Knight an edgeguard opening.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKen OOS Candidate MovesBarely Missed Moves
Rapid Jab4/7/10…
Rapid Jab Finisher3-24
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Forward Tilt (1)6-16
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Forward Tilt (2)2-22
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Forward Tilt (3)2-23
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up Tilt8-20/-19
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down Tilt3-9
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (+1)
  • OOS Bair (+2)
  • OOS Dair (+2)
  • OOS Fair (+2)
Dash Attack7-18
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Forward Smash24-6
  • Up B (5f)
  • OOS Uair (+2)
  • OOS Nair (+3)
  • Up Smash (+3)
Up Smash8/12/17-28
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down Smash4/9-26/-19
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Neutral Air6-3/-4
  • None
  • Up B (+2)
Forward Air9/12/15-8/-8
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (+1)
  • Up Smash (+1)
  • Grab (+2)
  • OOS Bair (+3)
  • OOS Dair (+3)
  • OOS Fair (+3)
Back Air7/13/20-9/-8
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (+1)
  • Up Smash (+1)
  • Grab (+2)
  • OOS Bair (+3)
  • OOS Dair (+3)
  • OOS Fair (+3)
Up Air6-6
  • Up B (5f)
  • OOS Uair (+2)
  • OOS Nair (+3)
  • Up Smash (+3)
Down Air4-6
  • Up B (5f)
  • OOS Uair (+2)
  • OOS Nair (+3)
  • Up Smash (+3)
Neutral B12-81
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Side B26/30/34/38/42/46/ 50/54/58/62/66/70-24
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up B (1)8/22**
Up B (2)7/20**
Down B
Grab7
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Use Hadoken and patient walking to keep Meta Knight from entering freely with aerial drift
  • Punish Dash Attack, Forward Tilt string, Up Tilt, Neutral B, and Side B on block every time the opening appears
  • After launching Meta Knight, do not chase too high; cover the landing spot and ledge path instead
  • Mix recovery timing and path so early jump-ins and panic aerials do not get farmed
  • Build kills through ledge pressure, Up Smash, and confirmed Shoryuken routes instead of forcing risky Tatsu calls

Actions to Avoid

  • Chasing Meta Knight too high in the air and getting clipped first by Up Tilt or Nair into juggle flow
  • Blocking Dash Attack or the Forward Tilt string and then letting Meta Knight reset without punishment
  • Repeatedly forcing Tatsu or jump-in approaches that get stuffed by Fair and Bair spacing
  • Swinging for desperate Shoryukens or Saving reversals in center stage and handing over edgeguard momentum

Reference Links

Related Pages