King Dedede vs Daisy

Daisy Matchup (King Dedede)

King Dedede vs Daisy

King Dedede vs Daisy is a matchup where Dedede cannot swat blindly at float, but must pre-cover the low lane with Gordo and back air, use his weight to survive the first string, and then cash out through ledge pressure and heavy anti-airs.

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Matchup Summary (Win Condition and Game Plan)

Daisy can smother Dedede’s front space with float, turnips, forward air, and back air, then convert one opening into a long sequence on his large body. Dedede cannot realistically chase her in speed, but his weight and extra jumps still let him survive the first combo more often than lighter characters, which means he gets real chances to swing momentum back if he does not surrender the whole stage.
The frame table also shows that Dedede can punish Jab 1, Jab 2, Forward Tilt, Up Tilt, Dash Attack, Forward Smash, Up Smash, Down Smash, and Side B (1)(2) with Grab (10f), OOS Nair (10f), OOS Uair (13f), and OOS Fair (16f). Turnips are also not pure disadvantage for him if they are met with Gordo placement or hammer coverage at the right time, so the matchup is less about turtling and more about reclaiming the exact lane Daisy wants to float through.
The win condition is to stop swinging raw hammer into float and instead pre-cover the low horizontal lane with Gordo and back air, then catch the moment Daisy has to rise or stop moving with up tilt and up air. Her aerials are mostly too safe or too mobile for forced in-place shield punishes, so Dedede gets more from resetting the lane and trapping the landing than from gambling every block on a direct punish.
For kills, Dedede should rely on ledge Gordo, back air, up tilt, and Up Smash rather than dragging the matchup into deep offstage chases. Daisy’s horizontal recovery is long, but her vertical recovery is much more manageable if Dedede simply keeps the ledge position and makes her come back through his threat zone.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKing Dedede OOS Candidate MovesBarely Missed Moves
Jab 12-22
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (+3)
Jab 22-23
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (+2)
Forward Tilt7-22/-21
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
Up Tilt9-20/-18
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (+2)
Down Tilt8-8
  • None
  • Grab (+2)
  • OOS Nair (+2)
Dash Attack6/17-14
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (+2)
  • Up Smash (+3)
Forward Smash15-20/-21/-18
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (+2)
Up Smash14-20/-19
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (+1)
Down Smash6/10/14/18/22/26/30-21
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
Neutral Air5-2/-4
  • None
Forward Air16-8/-8
  • None
  • Grab (+2)
  • OOS Nair (+2)
Back Air6-6/-8
  • None
Up Air10/15-4/-4
  • None
Down Air12/18/24/30-6/-5
  • None
Neutral B9 (Start of Counter)
Side B (1)13-13
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (+3)
Side B (2)13-13
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (+3)
Up B7/11/16/21/26/31
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Use Gordo and back air to seal the low float route and the turnip lane first, then hit the rise or forced landing with up tilt, up air, or grab.
  • When Daisy’s Jab 1, Jab 2, Forward Tilt, Up Tilt, Dash Attack, Forward Smash, Up Smash, Down Smash, or Side B (1)(2) hits shield, answer with Grab (10f), OOS Nair (10f), OOS Uair (13f), or OOS Fair (16f) and push her toward the ledge.
  • After blocking neutral air, forward air, back air, up air, or down air, do not force a fake punish; re-cover the landing and ledge route with Gordo and back air instead.
  • At kill percent, prioritize ledge Gordo, back air, up tilt, and Up Smash while keeping ledge control rather than overchasing offstage.

Actions to Avoid

  • Throwing big hammer swings directly into float spacing and getting clipped by Daisy’s forward air or back air for it.
  • Respecting turnips so much that you stay in shield and hand Daisy free float grabs and landing traps.
  • Swinging an in-place punish every time you shield an aerial even when her drift makes it miss.
  • Chasing too far offstage for the kill and letting Daisy’s horizontal recovery or aerials flip the edge position.

Reference Links

Related Pages