King Dedede vs Ridley

Ridley Matchup (King Dedede)

King Dedede vs Ridley

King Dedede vs Ridley is most stable when you stop playing directly into Ridley's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

King Dedede wants to stop Ridley’s Jab 1, Jab 2, and Jab 3 with Grab (10f), OOS Nair (10f), OOS Uair (13f), and OOS Fair (16f), then force Ridley back outside Rapid Jab and Neutral Air to keep stage control.
In King Dedede vs Ridley, the stable plan is to avoid playing directly into Ridley’s Rapid Jab and Neutral Air and take the landing or ledge route before Ridley can reset.
The table shows that Ridley’s Jab 1, Jab 2, and Jab 3 can be answered by King Dedede’s Grab (10f), OOS Nair (10f), OOS Uair (13f), and OOS Fair (16f), so those overcommitments should be cashed out immediately.
For King Dedede, Ridley’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKing Dedede OOS Candidate MovesBarely Missed Moves
Jab 14-16
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (+1)
Jab 25-18
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (+2)
Jab 34-25
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (25f)
Rapid Jab4/7/10…**
Rapid Jab Finisher4-38
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (25f)
Forward Tilt10-12/-10
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (+3)
Up Tilt8-14/-12
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (+1)
Down Tilt9-15/-12
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (+1)
Dash Attack12-16
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (+1)
Forward Smash18-22
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (+3)
Up Smash12-24
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (+1)
Down Smash24-22
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (+3)
Neutral Air8-8/-7/-9
  • None
  • Grab (+3)
  • OOS Nair (+3)
Forward Air10/13/16(-14/-13)/(-13/-13)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (+3)
Back Air10-12
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (+1)
Up Air11-9/-9
  • None
  • Grab (+1)
  • OOS Nair (+1)
Down Air11-27/-27
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (25f)
Neutral B29 | 56/65/73/84/92-23 // -1
  • None
Side B (1)22**
Side B (2)22**
Side B (3)10/24/28/32…**
Up B34/36/37-28
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (25f)
Down B30-29
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (25f)
Grab8
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • King Dedede should not play directly into Ridley’s Rapid Jab and Neutral Air; wait for Ridley’s Jab 1, Jab 2, and Jab 3 and answer with Grab (10f), OOS Nair (10f), OOS Uair (13f), and OOS Fair (16f).
  • After King Dedede blocks Ridley’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Grab (10f), OOS Nair (10f), OOS Uair (13f), and OOS Fair (16f) immediately.
  • King Dedede should not mash after Ridley’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • King Dedede should finish stocks by breaking Ridley’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Ridley start the exchange on Rapid Jab and Neutral Air terms and giving King Dedede’s stage control away for free.
  • Having King Dedede block Ridley’s Jab 1, Jab 2, and Jab 3 but never answer with Grab (10f), OOS Nair (10f), OOS Uair (13f), and OOS Fair (16f).
  • Sending King Dedede too deep after Ridley’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as King Dedede and simplifying Ridley’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages