King Dedede vs Shulk

Shulk Matchup (King Dedede)

King Dedede vs Shulk

King Dedede vs Shulk is about refusing direct sword trades, using Gordos and ledge pressure that are hard to swat back, and cashing in on Shulk's fragile Buster and Smash windows with heavy hits.

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Matchup Summary (Win Condition and Game Plan)

This matchup turns on how much time Dedede can avoid spending chased by Shulk’s Neutral Air, Forward Air, Forward Tilt, and Speed movement.
Because Shulk’s aerials are mostly safe on shield and distant Gordos are easy for his sword to swat back, Dedede is better off walking and shielding first, then punishing the endings of Forward Tilt, Up Tilt, Dash Attack, and Side B with Grab (10f) or OOS Nair (10f) instead of forcing head-on trades.
The table shows that Jab 1, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, every smash attack, and Side B all lose to Dedede’s main punishers, and Shulk does not have elite close-range reversals, so once Dedede stops him he wants to push him back to ledge with Gordo and aerials and make Monado switching defensive.
For kills, it is more repeatable to trap jump and neutral get-up with Gordos placed at ranges that are hard to reflect, then finish with Back Air, Up Tilt, and smash attacks at ledge; during Buster and Smash, Dedede’s raw hit power becomes especially threatening.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKing Dedede OOS Candidate MovesBarely Missed Moves
Jab 15-17
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (+3)
Jab 25-25
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (25f)
Jab 36-32
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (25f)
Forward Tilt12-19/-20
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (+1)
Up Tilt11-18/-19
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (+2)
Down Tilt10-12/-13
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (+1)
Dash Attack12-16/-18
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (+1)
Forward Smash14/23-35/-36
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (25f)
Up Smash18/30-28
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (25f)
Down Smash18/23/28/35/41-/-56/-51/-52/-47/-48/-41/-42/-36/-37
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (25f)
Neutral Air13-2/-3
  • None
Forward Air14-6/-7
  • None
Back Air19-6/-7
  • None
Up Air14/24-6/-5/-5
  • None
Down Air14/23-11/-9/-10
  • None
  • Grab (+1)
  • OOS Nair (+1)
Neutral B
Side B22-29/-30/-25/-27
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Fair (16f)
  • Up Smash (17f)
  • OOS Bair (20f)
  • OOS Dair (25f)
Up B10**
Down B7 (Start of Counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Do not spam Gordo from full screen; place it at mid-range where it blocks Shulk’s step-back and jump path while still keeping you safe even if he swats it back with the sword.
  • After blocking Jab 1, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, any smash attack, or Side B, punish first with Grab (10f) or OOS Nair (10f) so Shulk cannot disengage for free behind sword range.
  • After blocked Neutral Air, Forward Air, Back Air, or Up Air, do not force a shield punish; cover the landing point or drift-back spot with Forward Air, Up Air, or a re-thrown Gordo and take the second guess instead.
  • When Speed or Jump is active, do not overchase center stage; keep stage control, back Shulk to ledge, and make the strong art timer get spent on movement or retreat.
  • At ledge, center the trap around Back Air, Up Tilt, and smash attacks, and during Buster or Smash, accept even slight trades if they close the stock early.

Actions to Avoid

  • Do not repeat full-screen Gordos and let the reflected projectile plus sword approach hit you together.
  • Do not swing immediate punishes after every blocked Neutral Air, Forward Air, or Back Air and whiff into tipper pressure again.
  • Do not chase Speed or Jump through center stage and hand Shulk easy whiff punishes with Forward Tilt, Forward Air, or Dash Attack.
  • Do not go too deep offstage and give up Dedede’s strongest ledge pressure to Back Air or Air Slash reversals.

Reference Links

Related Pages