Kirby vs Ivysaur

Ivysaur Matchup (Kirby)

Kirby vs Ivysaur

Kirby vs Ivysaur is about slipping inside before vine range and Razor Leaf can stall the approach, then flipping the matchup with close-range punishes and landing traps.

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Matchup Summary (Win Condition and Game Plan)

Ivysaur controls midrange with long vine hitboxes and Razor Leaf, then uses forward air, back air, and up air to keep Kirby out before cashing out with Vine Whip or ledge down air. Kirby is light and hates being stuck above Ivysaur, so long jump-ins from too far away or repeated falling routes from above quickly turn into kill pressure.
That said, Ivysaur is not especially strong once Kirby gets all the way in or when Ivysaur has to land. Kirby’s low profile, small hurtbox, and air drift matter here. Instead of forcing a big frontal jump, the steadier plan is to shift the height of the leaves and vine swings with walking, crouching, and short movement, then enter from closer range.
The frame table shows that jab 1, jab 2, Rapid Jab Finisher, forward tilt, up tilt, down tilt, dash attack, every smash attack, neutral air, down air, Neutral B, Side B, and Up B are all punishable with OOS Bair (9f) first, then Grab (10f), OOS Nair (11f), OOS Uair (11f), Up Smash (12f), and OOS Fair (13f). By contrast, forward air is only -8, back air is -5/-4, and up air is -6, so trying to swing immediately after those blocks usually loses the next interaction.
The matchup is won by refusing to brawl forever at Ivysaur’s safe vine range, taking every real punish point, and then stretching Kirby’s advantage once Ivysaur is above or cornered. Shorten the time you spend above Ivysaur, and lengthen the time Ivysaur spends landing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldKirby OOS Candidate MovesBarely Missed Moves
Jab 17-17
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Jab 25-19
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+2)
Rapid Jab4/7/10…
Rapid Jab Finisher4-32
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (21f)
  • Up B (23f)
Forward Tilt10/12/14/16/18/20/22-20
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+1)
  • Up B (+3)
Up Tilt7-18
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+3)
Down Tilt4-21
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (21f)
  • Up B (+2)
Dash Attack4-27
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (21f)
  • Up B (23f)
Forward Smash15-33
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (21f)
  • Up B (23f)
Up Smash26-21
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (21f)
  • Up B (+2)
Down Smash13-26/-25/-24
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (21f)
  • Up B (23f)
Neutral Air7/10/13/16/19/22/25/28-14/-14
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Forward Air14-8
  • None
  • OOS Bair (+1)
  • Grab (+2)
  • OOS Nair (+3)
  • OOS Uair (+3)
Back Air7/13-5/-4
  • None
Up Air12-6
  • None
  • OOS Bair (+3)
Down Air11-9
  • OOS Bair (9f)
  • Grab (+1)
  • OOS Nair (+2)
  • OOS Uair (+2)
  • Up Smash (+3)
Neutral B7-34
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (21f)
  • Up B (23f)
Side B24-14
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Up B15-22/-20
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+1)
  • Up B (+3)
Down B
Grab13
Dash Grab13
Pivot Grab13

Win Condition Checklist

  • Walk, crouch, and use short movement to change the height of Razor Leaf and the vine swings before you commit. Cut down on long frontal jump-ins from midrange.
  • After blocking jab 1, jab 2, Rapid Jab Finisher, forward tilt, up tilt, down tilt, dash attack, any smash attack, neutral air, down air, Neutral B, Side B, or Up B, punish every time with the farthest-reaching option among OOS Bair (9f), Grab (10f), OOS Nair (11f), OOS Uair (11f), Up Smash (12f), and OOS Fair (13f).
  • After blocking forward air, back air, or up air, do not mash immediately. Track the pullback and landing spot, then take the second touch that pushes Ivysaur to the corner.
  • Once Ivysaur is above you, do not run blindly under down air. Use up tilt, up air, and grounded landing traps to narrow where Ivysaur can fall.
  • Vary recovery height and timing so ledge down air is not free, and finish stocks mainly through ledge back air and landing-catch up smash.

Actions to Avoid

  • Taking big jump-ins from long range and running straight into the two-layer wall of Razor Leaf plus forward air or back air.
  • Staying above Ivysaur too long, or recovering low the same way every time, and making up air or ledge down air simple for the opponent.
  • Swinging a fastest punish after every blocked forward air, back air, or up air and whiffing into Ivysaur’s vine tip spacing.
  • Letting obvious punish points like jab, grounded pokes, neutral air, down air, Neutral B, Side B, and Up B go unclaimed and resetting the fight back to Ivysaur’s preferred midrange.

Reference Links

Related Pages