Matchup Summary (Win Condition and Game Plan)
This matchup is about whether Lucario’s mobility and whiff-punish game can keep forcing King Dedede’s Gordo, aerials, and hammer placements to miss. Dedede is heavy and hard to finish quickly, but his grounded movement and close-range rotation are slow, and his large body makes Aura Sphere, fair, uair, and down-throw carry sequences connect reliably.
The frame table shows guaranteed punishes centered on OOS dair (7f) against Jab 1, Jab 2, Rapid Jab Finisher, every tilt, dash attack, every smash attack, fair, bair, uair, dair, Side B, Up B landing, and Down B (1)(2). If Lucario consistently converts those blocked big swings into dair, grab, fair, nair, or uair, he can keep building the damage gap even when Dedede survives for a long time.
The win condition is not forcing an immediate center-stage kill, but using Aura Sphere and walk-in pressure to stop Gordo from being reset, carry Dedede to the ledge, and repeatedly trap his landing and ledge options. Dedede’s recovery distance is long, but the landing lag from Up B and his predictable ledge timing still make ledge Aura Sphere, fair, uair, forward smash, and grab traps more stable than overcommitting offstage.
Lucario is also light enough to lose stocks early to bair, up tilt, and forward smash at the ledge. Do not stay in front of Gordo for too long; show reflection or direct swats when needed and keep the amount of time spent with your back to the ledge as short as possible.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Lucario OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 10 | -18 |
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| Jab 2 | 11 | -13 |
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| Rapid Jab | 5/8/11… | — | ||
| Rapid Jab Finisher | 4 | -41 |
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| Forward Tilt | 12/16/20/23 | -21 |
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| Up Tilt | 7 | -21/-23 |
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| Down Tilt | 6 | -21 |
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| Dash Attack | 26 | -26 |
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| Forward Smash | 40 | ?/-/-18/-25 |
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| Up Smash | 17 | -39 |
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| Down Smash | 14 | -31/-23 |
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| Neutral Air | 7 | -4/-6 |
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| Forward Air | 13 | -13 |
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| Back Air | 17 | -7 |
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| Up Air | 10/12/14/16/18/20/22/24 | -10 |
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| Down Air | 22 | -13/-14 |
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| Neutral B | 14 | — | ||
| Side B | 29 | -21/-11/-17 |
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| Up B | 69 | -46 |
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| Down B (1) | 10(+17) | -39 to -24 |
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| Down B (2) | 10 | -26 |
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| Grab | 8 | — | ||
| Dash Grab | 11 | — | ||
| Pivot Grab | 12 | — |
Win Condition Checklist
- Use Aura Sphere, walking pressure, and dash-back movement to make Gordo and hammer placements whiff, and do not give Dedede enough time to reset Side B in front of you.
- After blocking jab strings, tilts, dash attack, smash attacks, fair, bair, uair, dair, Side B, Up B landing, or Down B (1)(2), convert reliably with OOS dair (7f) first, then rotate into grab, OOS fair, OOS nair, OOS uair, and Up Smash when the table allows it.
- Use Dedede’s large body for fair, uair, and down-throw carry routes, and prioritize repeated landing traps and ledge pressure over forcing an immediate center-stage kill.
- Do not chase too deep offstage. Instead, punish Up B landing lag and predictable ledge timing with Aura Sphere, fair, uair, and forward smash traps from stage.
- When cornered, do not spend too long managing Gordo in place. Reset to neutral with a return hit or evasive movement and avoid sitting inside bair and forward-smash threat ranges.
Actions to Avoid
- Staying in front of Gordo and hammer swings too long instead of using walk-in pressure and Aura Sphere to shift the spacing before Dedede’s placements are established.
- Missing guaranteed punishes on Dedede’s big swings and letting his weight outlast the amount of damage Lucario needs before the next ledge sequence.
- Overchasing edgeguards for a fast kill and turning Dedede’s armored Up B or extra jumps into a recovery problem for Lucario instead.
- Handling Gordo carelessly at the ledge, then walking straight into bair, up tilt, or forward smash pressure before Aura can even matter.