Lucas vs Ivysaur

Ivysaur Matchup (Lucas)

Lucas vs Ivysaur

Lucas vs Ivysaur is about refusing direct jumps into vine range, taking first contact from just outside with grounded pokes and tether space, then turning Ivysaur's weak landing and low-angle defense into repeated traps.

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Matchup Summary (Win Condition and Game Plan)

The matchup becomes dangerous only if Lucas keeps challenging directly into Ivysaur’s vine tips and Razor Leaf control. From there, Ivysaur can flow into fair, uair, and ledge sequences where the upward kill power and down-air threat become much more relevant than the neutral that started it.
Lucas does not need to play that way. The frame table shows that Jab 1, Jab 2, Rapid Jab Finisher, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, every smash attack, Neutral Air, Neutral B, and Up B all leave clear shield punishes for Up B (1f), Grab (10f), OOS Nair (10f), OOS Uair (10f), or OOS Fair (12f). Shallow Fair, Back Air, Up Air, and Down Air are thinner in place, so those are usually better treated as chase situations instead of automatic punish triggers.
The winning route is to use forward tilt, down tilt, fair, and tether spacing to make first contact from just outside Ivysaur’s comfort zone, then keep the juggle going once Ivysaur is airborne. Ivysaur’s landing and low-angle defense are weak enough that uair, fair, Up B, and patient ledge coverage can keep forcing the same bad decisions until the next launch.
Stocks are more repeatable through corner pressure than through random point-blank scrambles. Ledge fair, bair, PK Freeze, PK Thunder, and the threat of forward smash reflection all matter because Ivysaur relies so heavily on Vine Whip and does not protect the low route well. Lucas gets more from winning space first and closing second than from rushing the kill.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldLucas OOS Candidate MovesBarely Missed Moves
Jab 17-17
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (+1)
Jab 25-19
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
Rapid Jab4/7/10…
Rapid Jab Finisher4-32
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
  • Up Smash (28f)
Forward Tilt10/12/14/16/18/20/22-20
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
Up Tilt7-18
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
Down Tilt4-21
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
Dash Attack4-27
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
  • Up Smash (+1)
Forward Smash15-33
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
  • Up Smash (28f)
Up Smash26-21
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
Down Smash13-26/-25/-24
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
Neutral Air7/10/13/16/19/22/25/28-14/-14
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
Forward Air14-8
  • Up B (1f)
  • Grab (+2)
  • OOS Nair (+2)
  • OOS Uair (+2)
Back Air7/13-5/-4
  • Up B (1f)
Up Air12-6
  • Up B (1f)
Down Air11-9
  • Up B (1f)
  • Grab (+1)
  • OOS Nair (+1)
  • OOS Uair (+1)
  • OOS Fair (+3)
Neutral B7-34
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
  • Up Smash (28f)
Side B24-14
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
Up B15-22/-20
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
Down B
Grab13
Dash Grab13
Pivot Grab13

Win Condition Checklist

  • Do not jump directly into vine tip range; use forward tilt, down tilt, fair, and tether spacing to touch first from just outside Ivysaur’s strongest zone.
  • After blocking Jab 1, Jab 2, Rapid Jab Finisher, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, any smash attack, Neutral Air, Bullet Seed, or Up B, always take the punish with Up B, Grab, OOS Nair, OOS Uair, or OOS Fair.
  • Treat shallow Fair, Back Air, Up Air, and Down Air as chase opportunities, and cover the next landing or tether path instead of forcing an immediate button.
  • Once Ivysaur is airborne, keep abusing its weak landing with uair, fair, Up B, and ledge coverage until the next launch is forced.
  • Finish stocks with ledge fair, bair, PK Freeze, PK Thunder, and corner pressure on Vine Whip recovery rather than trying to end everything inside close-range scrambles.

Actions to Avoid

  • Repeatedly jumping straight into vine tips and Razor Leaf lanes instead of taking first contact from the safer outside angle.
  • Trying to shield-punish every shallow aerial and whiffing away the real advantage state.
  • Letting Ivysaur land for free after the first launch and giving up the matchup’s clearest structural edge.
  • Chasing too deep into down-air and Vine Whip recovery interactions offstage.
  • Turning a positioning matchup into a prolonged close-range slugfest where Lucas gives up the spacing advantage he actually wants.

Reference Links

Related Pages