Lucas vs Roy

Roy Matchup (Lucas)

Lucas vs Roy

Lucas vs Roy is about stopping the first burst from just outside Roy's ideal range, then cashing out hard once Roy is forced into his linear recovery.

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Matchup Summary (Win Condition and Game Plan)

Roy can create point-blank pressure very quickly with his mobility and hilt damage, so if Lucas only backs away, Roy gets to chain Nair, Fair, and Jab into long landing traps and ledge pressure.
Roy’s tipper-side hits are much weaker, though, and his recovery stays fairly linear, so Lucas can take control by holding one step outside with Fair, Forward Tilt, Zair, and Down Tilt before swatting away the next burst approach.
Shield punishes are not for every aerial here: Fair, Bair, and Uair are usually too safe, so it is more reliable to save Up B or grab for blocked Forward Tilt, Up Tilt, Dash Attack, Double-Edge Dance, and smash attacks.
For kills, do not rush the grounded brawl first; narrowing Roy’s recovery lane with PK Freeze, Fair, Bair, and ledge trapping is the more repeatable route.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldLucas OOS Candidate MovesBarely Missed Moves
Jab5-9/-12
  • Up B (1f)
  • Grab (+1)
  • OOS Nair (+1)
  • OOS Uair (+1)
  • OOS Fair (+3)
Forward Tilt8-13/-16/-17
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
Up Tilt6-21/-25
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
Down Tilt7-3/-7
  • Up B (1f)
Dash Attack13-17/-21
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (+1)
Forward Smash13-27/-29/-32
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
  • Up Smash (+1)
Up Smash12/15/17/19/22-29
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
  • Up Smash (28f)
Down Smash6/21-46/-49/-30/-33
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (18f)
  • Up Smash (28f)
Neutral Air6/15-6/-6/-5/-6
  • Up B (1f)
Forward Air10-4/-5
  • Up B (1f)
Back Air8-5/-6
  • Up B (1f)
Up Air5-4/-5
  • Up B (1f)
Down Air16-9/-10
  • Up B (1f)
  • Grab (+1)
  • OOS Nair (+1)
  • OOS Uair (+1)
  • OOS Fair (+3)
Neutral B21-260-15 to Shieldbreak
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (+3)
Side B9-26/-16(air)
  • Up B (1f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Bair (+2)
Up B9/11…**
Down B8 (Start of Counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Use Fair, Forward Tilt, Down Tilt, and Zair to intercept Roy’s first dash-in so he does not enter the hilt range where his damage and kill power spike.
  • After blocking Roy’s Forward Tilt, Up Tilt, Dash Attack, Double-Edge Dance, or smash attacks, default to the fastest Up B punish, then extend to grab, Nair, or Uair only when the spacing is close enough.
  • Treat PK Fire as a threat instead of a looped habit; once Roy starts jumping over it, meet that lane with Fair or Uair and turn the anti-air into a landing trap.
  • Do not force the kill in center stage. Once Roy is offstage, rotate PK Freeze, Fair, Bair, and ledge wait coverage to squeeze both Blazer and Side B recovery routes.
  • When Roy launches you, break his Uair strings by varying jump, Zair drift, and early landing timing instead of repeating the same air dodge direction.

Actions to Avoid

  • Do not focus only on retreating until you corner yourself and let Roy’s Nair, Jab, and Forward Tilt pressure walk you to the ledge for free.
  • Do not auto-swing after shielding Roy’s Fair, Bair, or Uair when the punish does not actually reach.
  • Do not show PK Fire and PK Freeze from long range in a predictable rhythm, or Roy gets easy jump-ins and burst movement through the gap.
  • Do not chase too deep offstage and reopen the angle Roy needs to drift back to ledge, because giving up the ledge trap usually sends the match back to Roy’s fast close-range scramble.

Reference Links

Related Pages