Lucina vs Piranha Plant

Piranha Plant Matchup (Lucina)

Lucina vs Piranha Plant

In Lucina vs Piranha Plant, the stable plan is to avoid jumping over Ptooie, walk and shield into sword range, and win through close-range punishes plus ledgetrap pressure.

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Matchup Summary (Win Condition and Game Plan)

Piranha Plant can shut down the front and the space above itself with Poison Breath and Ptooie, and its weight makes it harder to finish once it gets a defensive rhythm going. If Lucina keeps trying to force big jumps in, Plant can anti-air with fair, up smash, and Up B. The biggest avoidable loss condition here is repeatedly entering above a held Ptooie.
On the other hand, Plant’s mobility and point-blank defense are limited, and many grounded or landing commitments are clearly punishable on shield. Jab 1-3, forward tilt, up tilt, down tilt, dash attack, smashes, nair, bair, and dair are all punishable with Up B (5f) as the core answer, and fair can still be punished at close range by Up B, OOS Uair (8f), OOS Nair (9f), or OOS Fair (9f). The more Lucina walks and shields through the outer edge of Poison Breath and turns the game into sword-range scrambles, the better the matchup looks.
That said, Neutral B is not reliably punishable on shield, and Side B or Up B are not moves to swing at on reaction. Instead of trying to hit every projectile, it is safer to watch where Plant retreats while holding Ptooie and keep pushing with nair, fair, and down tilt until the stage shrinks.
Kills are more reliable from landing traps and ledgetraps than from forcing a center-stage brawl. Do not dive deep into Up B’s active hitbox offstage; stay on the ledge, cover jump, neutral get-up, and roll together, and finish the stock through repeated corner pressure.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldLucina OOS Candidate MovesBarely Missed Moves
Jab 12-13
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Jab 22-15
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Jab 37-13
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Rapid Jab6/10/14…**
Rapid Jab Finisher7-29
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Forward Tilt (1)7-14
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Forward Tilt (2)5-20
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up Tilt6-11/-13
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (+1)
  • Up Smash (+2)
Down Tilt9-10/-10
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (+2)
  • Up Smash (+3)
Dash Attack7-28
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Forward Smash16-25/-22
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up Smash12/16-27
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down Smash10/14-24
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Neutral Air8/11/14/17/18-13/-13
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Forward Air7-9/-9
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Dair (+3)
Back Air14-11
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (+1)
  • Up Smash (+2)
Up Air7-6
  • Up B (5f)
  • OOS Uair (+2)
  • OOS Fair (+3)
  • OOS Nair (+3)
Down Air9-14/-14
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Neutral B9+6/-3
  • None
  • Up B (+2)
Side B (1)10(+11)**
Side B (2)10**
Up B13…**
Down B2(+18)-31 to -17 (-10 more when tipped over)
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (+2)
  • Up Smash (+3)
Grab6
Dash Grab9
Pivot Grab9

Win Condition Checklist

  • Do not jump over a held Ptooie. Walk and shield your way around Poison Breath and begin neutral from the range where Lucina’s sword can touch first.
  • When you shield Jab 1-3, forward tilt, up tilt, down tilt, dash attack, smashes, nair, bair, or dair, take the guaranteed punish with Up B (5f) and cut off Plant’s point-blank reset immediately.
  • Do not swing at every projectile. Track the retreat path and landing after Ptooie, then keep pushing toward the corner with nair, fair, and down tilt.
  • At kill percent, prioritize ledge coverage over deep edgeguards, and rotate uair for jump, f-smash for roll, and low-commitment pressure for neutral get-up.

Actions to Avoid

  • Repeatedly jumping directly above Ptooie and trying to reclaim space only from the air.
  • Swinging first into Poison Breath or Ptooie every time and giving Plant extra time to set up fair or up smash anti-airs.
  • Forcing a punish even after shielding Neutral B and letting Plant reset point-blank with jab or fair.
  • Chasing too deep offstage into Up B’s active frames and giving away the ledgetrap situation yourself.

Reference Links

Related Pages