Lucina Main
Lucina Matchup Strategy
Published pages for each opponent from the perspective of Lucina.
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Strategy Page List
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Lucina vs Banjo & Kazooie
Lucina vs Banjo & Kazooie is most stable when Lucina does not overcommit into the egg projectile game, punishes Wonderwing and Down B cleanly, and converts those blocks into ledge pressure.
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Lucina vs Bayonetta
Page for checking the full move frame quick reference in Lucina vs Bayonetta.
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Lucina vs Bowser
Page for checking the full move frame quick reference in Lucina vs Bowser.
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Lucina vs Bowser Jr.
Page for checking the full move frame quick reference in Lucina vs Bowser Jr..
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Lucina vs Byleth
Lucina vs Byleth is about refusing the lance and bow tip game head-on, getting just inside that range, and turning every touch into landing traps and ledge pressure.
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Lucina vs Captain Falcon
Lucina vs Captain Falcon is most stable when you stop playing directly into Captain Falcon's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Lucina vs Charizard
Lucina vs Charizard is most stable when Lucina pins down Charizard's large hurtbox and heavy landing with sword tip pressure, then converts blocked Flare Blitz and Forward Air into ledge pressure.
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Lucina vs Chrom
Page for checking the full move frame quick reference in Lucina vs Chrom.
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Lucina vs Cloud
Page for checking the full move frame quick reference in Lucina vs Cloud.
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Lucina vs Corrin
Page for checking the full move frame quick reference in Lucina vs Corrin.
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Lucina vs Daisy
Page for checking the full move frame quick reference in Lucina vs Daisy.
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Lucina vs Dark Pit
Page for checking the full move frame quick reference in Lucina vs Dark Pit.
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Lucina vs Dark Samus
Page for checking the full move frame quick reference in Lucina vs Dark Samus.
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Lucina vs Diddy Kong
Lucina vs Diddy Kong is about refusing to panic-run through grounded banana pressure, then controlling the re-pickup space itself with sword range until Diddy is forced to move first.
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Lucina vs Donkey Kong
Page for checking the full move frame quick reference in Lucina vs Donkey Kong.
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Lucina vs Dr. Mario
Page for checking the full move frame quick reference in Lucina vs Dr. Mario.
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Lucina vs Duck Hunt
Lucina vs Duck Hunt is most reliable when Lucina walks and shields through the projectile layers, then converts close-range openings into guaranteed punishes and ledge pressure.
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Lucina vs Falco
Page for checking the full move frame quick reference in Lucina vs Falco.
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Lucina vs Fox
Page for checking the full move frame quick reference in Lucina vs Fox.
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Lucina vs Ganondorf
Lucina vs Ganondorf is most reliable when Lucina controls the sword-tip range, stops grounded commitments before they start, and keeps punishing Ganondorf's landing and recovery.
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Lucina vs Greninja
Page for checking the full move frame quick reference in Lucina vs Greninja.
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Lucina vs Hero
Page for checking the full move frame quick reference in Lucina vs Hero.
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Lucina vs Ice Climbers
Page for checking the full move frame quick reference in Lucina vs Ice Climbers.
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Lucina vs Ike
Lucina vs Ike is most stable when you stop playing directly into Ike's Down B and Grab, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Lucina vs Incineroar
Page for checking the full move frame quick reference in Lucina vs Incineroar.
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Lucina vs Inkling
Page for checking the full move frame quick reference in Lucina vs Inkling.
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Lucina vs Isabelle
Lucina vs. Isabelle is most stable when sword tip spacing deletes the placement spots for Lloid and aerial zoning, then you push from center stage to the ledge before she can set up again.
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Lucina vs Ivysaur
Page for checking the full move frame quick reference in Lucina vs Ivysaur.
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Lucina vs Jigglypuff
Lucina vs Jigglypuff is most stable when you stop playing directly into Jigglypuff's Neutral Air and Back Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Lucina vs Joker
Page for checking the full move frame quick reference in Lucina vs Joker.
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Lucina vs Kazuya
Page for checking the full move frame quick reference in Lucina vs Kazuya.
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Lucina vs Ken
Lucina vs Ken is most stable when Lucina denies Ken's jab and down tilt range, then converts punishable ground strings and specials into ledge pressure.
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Lucina vs King Dedede
Page for checking the full move frame quick reference in Lucina vs King Dedede.
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Lucina vs King K. Rool
Page for checking the full move frame quick reference in Lucina vs King K. Rool.
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Lucina vs Kirby
Lucina vs Kirby is most stable when you stop playing directly into Kirby's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Lucina vs Link
Page for checking the full move frame quick reference in Lucina vs Link.
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Lucina vs Little Mac
Lucina vs Little Mac is most reliable when you block grounded pressure, take guaranteed punishes, and convert ledge control into repeated recovery denial.
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Lucina vs Lucario
Page for checking the full move frame quick reference in Lucina vs Lucario.
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Lucina vs Lucas
Lucina vs Lucas is about not jumping straight into the PK Fire and fair lane, then taking one step inside with walk and shield so the sword can keep his landing and ledge pinned down.
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Lucina vs Lucina
Page for checking the full move frame quick reference in Lucina vs Lucina.
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Lucina vs Luigi
Lucina vs Luigi is most reliable when Lucina stops Luigi before grab range, then converts guaranteed punishes and ledge pressure without letting Luigi's close-range explosion start.
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Lucina vs Mario
Page for checking the full move frame quick reference in Lucina vs Mario.
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Lucina vs Marth
Page for checking the full move frame quick reference in Lucina vs Marth.
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Lucina vs Mega Man
Lucina vs Mega Man is most reliable when Lucina refuses long-range scramble, walks and shields through pellets, and cashes out close-range punishes before Mega Man can reset the wall.
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Lucina vs Meta Knight
Page for checking the full move frame quick reference in Lucina vs Meta Knight.
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Lucina vs Mewtwo
Page for checking the full move frame quick reference in Lucina vs Mewtwo.
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Lucina vs Mii Brawler
Lucina vs. Mii Brawler is about erasing his close-range starters with sword spacing, shutting down dash attack and neutral air entry, and then carrying him to the ledge.
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Lucina vs Mii Gunner
Page for checking the full move frame quick reference in Lucina vs Mii Gunner.
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Lucina vs Mii Swordfighter
Lucina vs Mii Swordfighter is about identifying the loadout early, refusing to over-punish the safe aerial layer, and using grounded punishes plus ledge control to deny the time needed for custom-special setups.
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Lucina vs Min Min
Page for checking the full move frame quick reference in Lucina vs Min Min.
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Lucina vs Mr. Game & Watch
Page for checking the full move frame quick reference in Lucina vs Mr. Game & Watch.
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Lucina vs Mythra
Page for checking the full move frame quick reference in Lucina vs Mythra.
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Lucina vs Ness
Page for checking the full move frame quick reference in Lucina vs Ness.
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Lucina vs Olimar
Page for checking the full move frame quick reference in Lucina vs Olimar.
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Lucina vs Pac Man
Page for checking the full move frame quick reference in Lucina vs Pac Man.
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Lucina vs Palutena
Page for checking the full move frame quick reference in Lucina vs Palutena.
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Lucina vs Peach
In Lucina vs Peach, the key is to avoid forcing anti-airs into float height, use walk and sword spacing to pin down turnip pulls and landings, and only punish the grounded moves you actually stop.
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Lucina vs Pichu
Page for checking the full move frame quick reference in Lucina vs Pichu.
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Lucina vs Pikachu
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Lucina vs Piranha Plant
In Lucina vs Piranha Plant, the stable plan is to avoid jumping over Ptooie, walk and shield into sword range, and win through close-range punishes plus ledgetrap pressure.
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Lucina vs Pit
Page for checking the full move frame quick reference in Lucina vs Pit.
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Lucina vs Pyra
Page for checking the full move frame quick reference in Lucina vs Pyra.
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Lucina vs R.O.B.
Lucina vs R.O.B. is most stable when you stop playing directly into R.O.B.'s Neutral Air and Up B, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Lucina vs Richter
Lucina vs Richter is most stable when you stop playing directly into Richter's Rapid Jab and Up B, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Lucina vs Ridley
Page for checking the full move frame quick reference in Lucina vs Ridley.
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Lucina vs Robin
Page for checking the full move frame quick reference in Lucina vs Robin.
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Lucina vs Rosalina and Luma
In Lucina vs Rosalina and Luma, the stable plan is to knock Luma away first with sword range, then force landing traps and ledge pressure onto Rosalina before Luma returns.
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Lucina vs Roy
Page for checking the full move frame quick reference in Lucina vs Roy.
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Lucina vs Ryu
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Lucina vs Samus
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Lucina vs Sephiroth
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Lucina vs Sheik
Page for checking the full move frame quick reference in Lucina vs Sheik.
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Lucina vs Shulk
Page for checking the full move frame quick reference in Lucina vs Shulk.
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Lucina vs Simon
Lucina vs Simon is most stable when you do not freeze at projectile and whip range, walk him down, punish unsafe tilts, aerial whips, and Cross with Up B or whiff punishes, and convert close contact into ledge control.
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Lucina vs Snake
Lucina vs Snake is most stable when you stop playing directly into Snake's Neutral B and Up B, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Lucina vs Sonic
Page for checking the full move frame quick reference in Lucina vs Sonic.
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Lucina vs Sora
Page for checking the full move frame quick reference in Lucina vs Sora.
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Lucina vs Squirtle
Page for checking the full move frame quick reference in Lucina vs Squirtle.
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Lucina vs Steve
Lucina vs Steve is most stable when you stop playing directly into Steve's Up Tilt and Down Tilt, punish Jab and Dash Attack, and take the landing or ledge route first.
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Lucina vs Terry
Page for checking the full move frame quick reference in Lucina vs Terry.
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Lucina vs Toon Link
Page for checking the full move frame quick reference in Lucina vs Toon Link.
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Lucina vs Villager
Lucina vs Villager is most reliable when you walk Villager to the ledge behind shield, then punish only the clearly unsafe grounded options.
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Lucina vs Wario
Page for checking the full move frame quick reference in Lucina vs Wario.
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Lucina vs Wii Fit Trainer
Page for checking the full move frame quick reference in Lucina vs Wii Fit Trainer.
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Lucina vs Wolf
Page for checking the full move frame quick reference in Lucina vs Wolf.
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Lucina vs Yoshi
Page for checking the full move frame quick reference in Lucina vs Yoshi.
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Lucina vs Young Link
Lucina vs Young Link is most stable when you stop playing directly into Young Link's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Lucina vs Zelda
Page for checking the full move frame quick reference in Lucina vs Zelda.
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Lucina vs Zero Suit Samus
Page for checking the full move frame quick reference in Lucina vs Zero Suit Samus.