Lucina vs Charizard

Charizard Matchup (Lucina)

Lucina vs Charizard

Lucina vs Charizard is most stable when Lucina pins down Charizard's large hurtbox and heavy landing with sword tip pressure, then converts blocked Flare Blitz and Forward Air into ledge pressure.

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Matchup Summary (Win Condition and Game Plan)

Lucina wants to punish Charizard’s jab sequence, Forward Tilt, Up Tilt, Forward Air, Back Air, and Side B with Up B (5f) and OOS Uair (8f), then repeatedly cash out on Charizard’s large hurtbox and slow landing.
In Lucina vs Charizard, trading up close is worse than forcing sword tip pressure with Fair and Nair, because limiting the jump and landing first cuts down Charizard’s explosive reversals.
The table shows that Charizard’s Side B, Forward Smash, Up Smash, Down Smash, Neutral B, Forward Air, and Back Air all leave meaningful shield punish windows, so those blocks should become ledge carry whenever possible.
If Lucina chases Neutral Air scrambles or Up B mashing too carelessly, the weight difference can flip the game fast, so kills should come from ledge sequences and repeated landing traps rather than forced swings.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldLucina OOS Candidate MovesBarely Missed Moves
Jab 14-14
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Jab 25-16
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Jab 37-20
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Forward Tilt12-18/-15
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up Tilt9-16
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down Tilt9-11
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (+1)
  • Up Smash (+2)
Dash Attack10-12
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (+1)
Forward Smash22-36/-37
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up Smash6/14-24
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down Smash14-35
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Neutral Air8-6/-5
  • Up B (5f)
  • OOS Uair (+3)
Forward Air8-14/-14
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Back Air14-16/-15/-14
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up Air12-8
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (+1)
  • OOS Nair (+1)
  • Grab (+2)
  • OOS Bair (+2)
Down Air18-16/-17
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Neutral B19/26/33/40-24
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Side B23-52/-66
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up B9…
Down B
Grab8
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Lucina should use sword tip Fair and Nair to hold down Charizard’s jump path and make Forward Air or Side B hit shield first.
  • After blocking Charizard’s jab sequence, Forward Tilt, Up Tilt, Forward Air, Back Air, Side B, or Neutral B, pick the punish that reaches from Up B (5f), OOS Uair (8f), OOS Nair (9f), and OOS Fair (9f).
  • After launching Charizard, do not force the kill early in center; cover the landing route and ledge direction so the next Fair or Uair keeps advantage going.
  • Finish stocks from ledge Fair, Back Air, and Up B punishes so Charizard’s weight does not create extra neutral repetitions.

Actions to Avoid

  • Scrapping at point-blank range and playing directly into Up Smash, Back Air, or Up Throw kill pressure.
  • Blocking Side B or Forward Air and still letting Charizard reset because the punish was delayed.
  • Going too deep offstage into flame hitboxes or Up B and giving the position away.
  • Panicking at the ledge and simplifying Charizard’s Back Air and Forward Smash kill tree.

Reference Links

Related Pages