Lucina vs Mii Swordfighter

Mii Swordfighter Matchup (Lucina)

Lucina vs Mii Swordfighter

Lucina vs Mii Swordfighter is about identifying the loadout early, refusing to over-punish the safe aerial layer, and using grounded punishes plus ledge control to deny the time needed for custom-special setups.

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Matchup Summary (Win Condition and Game Plan)

This matchup is decided by whether Lucina can avoid overchasing offstage before confirming Mii Swordfighter’s loadout, then lock the game into walk spacing and sword midrange first. Mii Swordfighter can make neutral messy with projectiles and burst specials, but the base normals and mobility are less stable than Lucina’s, so the matchup gets better when Lucina refuses to brawl in the unknown phase.
The frame table shows that Jab 2, Jab 3, Forward Tilt, Up Tilt, Dash Attack, all smashes, and Up B (1)-(3) are all clearly punishable by Up B (5f), OOS Uair (8f), OOS Nair (9f), OOS Fair (9f), or Grab (10f). Lucina should show shield first, take those grounded punishes cleanly, and deny the breathing room needed for loadout-dependent special pressure.
At the same time, Down Tilt, Neutral Air, Back Air, and Up Air are much harder to answer directly on shield, so forcing an immediate OOS punish every time only invites whiff punishes and landing resets. It is more stable to drift the position with walking and tip-range Fair, then punish the second landing or the corner retreat instead.
The win condition is to shorten the time spent guessing the loadout, own center stage, and push Mii Swordfighter to the ledge where jump, neutral getup, roll, and the Up B endpoint can be covered together. Until the recovery route is clearly identified, Lucina gets more from deleting the escape space at ledge than from deep edgeguard chases.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldLucina OOS Candidate MovesBarely Missed Moves
Jab 16-9
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Dair (+3)
Jab 26-12
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (+1)
Jab 36-26
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Forward Tilt10-16
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up Tilt8-17
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down Tilt5-6
  • Up B (5f)
  • OOS Uair (+2)
  • OOS Fair (+3)
  • OOS Nair (+3)
Dash Attack9-18
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Forward Smash15-34/-34/-33
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up Smash11/14/21-32
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down Smash7/15-38/-28
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Neutral Air10-5
  • Up B (5f)
  • OOS Uair (+3)
Forward Air12/16/21-10/-9
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Dair (+3)
Back Air10-4
  • None
  • Up B (+1)
Up Air11-4/-6
  • None
  • Up B (+1)
Down Air14…-11
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (+1)
  • Up Smash (+2)
Up B (1)13/42-37
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up B (2)15/19/22/25/28/31/34-38
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up B (3)8-57 to -53
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up B (4)8/16/22/26/31/38/47**
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • In the opening interactions, identify the projectile and Up B loadout first, and until that is clear, prioritize center stage over deep offstage chases.
  • After blocking Jab 2, Jab 3, Forward Tilt, Up Tilt, Dash Attack, any smash attack, or Up B (1)-(3), punish immediately with Up B (5f), OOS Uair (8f), OOS Nair (9f), OOS Fair (9f), or Grab (10f).
  • Against Down Tilt, Neutral Air, Back Air, and Up Air, do not auto-swing out of shield. Walk back, advance after shield drop, and use tip-range Fair to squeeze the next landing and retreat path.
  • Do not give Mii Swordfighter time to place projectiles or burst specials from a retreat. After one clean whiff punish, take ledge direction before worrying about extra center-stage damage.
  • At ledge, favor grounded control with Down Tilt, Forward Tilt, Fair, Nair, and Up B coverage instead of committing to deep edgeguards before the recovery route is confirmed.

Actions to Avoid

  • Jumping offstage before the loadout is identified and losing stage position to an unexpected Up B or burst special.
  • Swinging with Up B or Fair after every blocked Down Tilt, Neutral Air, Back Air, or Up Air and getting whiff-punished for it.
  • Giving up center first, then chasing retreating projectiles or burst movement and letting Mii Swordfighter drag the game into loadout-dependent scrambles.
  • Letting Jab 2, Jab 3, Forward Tilt, Dash Attack, or the smash attacks go unpunished and missing the matchup’s cleanest grounded answers.
  • Overforcing early kills and abandoning Lucina’s real advantage, which is repeated ledge control and stable walk spacing.

Reference Links

Related Pages