Mario vs Duck Hunt

Duck Hunt Matchup (Mario)

Mario vs Duck Hunt

Mario vs Duck Hunt is won by breaking up the can-and-gunman layers with Fireball and movement, then snowballing hard off close-range openings into nair, up smash, and ledgetraps.

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Matchup Summary (Win Condition and Game Plan)

This matchup gets rough for Mario if he keeps trying to leap over Duck Hunt’s can, gunman, and clay layers on one read, because that often runs him into preemptive fair, bair, or exploding can.
The win condition is not to skip neutral entirely, but to use Fireball to disrupt both the can path and Duck Hunt’s grounded drift, then cash in hard once Mario gets close with nair, down throw, up tilt strings, and up smash.
The frame table also shows that jab, tilts, dash attack, smashes, bair, uair, and dair are all punishable on shield by Mario’s up B, nair, uair, bair, up smash, and grab, while shallow nair and fair are much safer, so shielding is only good if you still track where the can will be next.
For kills, Mario does better by carrying Duck Hunt to the ledge and forcing up smash, bair, fair meteor, FLUDD, or Cape decisions than by fishing for a raw center-stage fair.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMario OOS Candidate MovesBarely Missed Moves
Jab 14-18
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (+1)
Jab 25-19
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Jab 36-21
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Rapid Jab5/7/9/…
Rapid Jab Finisher5-36
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Forward Tilt8-15
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Up Tilt7-13
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Down Tilt6-13
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Dash Attack10-23
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Forward Smash17/23/29-30
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Up Smash12/20/28-22
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Down Smash12/20/28-24
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Neutral Air6-5/-7
  • Up B (3f)
  • OOS Nair (+1)
  • OOS Uair (+2)
  • OOS Dair (+3)
Forward Air7-5/-6/-6
  • Up B (3f)
  • OOS Nair (+1)
  • OOS Uair (+2)
  • OOS Dair (+3)
Back Air7-9/-10
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (+1)
Up Air6/12/20-9/-8
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (+1)
  • Up Smash (+1)
  • Grab (+2)
Down Air14/20-12/-11
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Neutral B1 / 16 / 1—2
Side B17
Up B
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Place Fireball between Duck Hunt and the can so they have to manage both projectile control and your approach timing.
  • Once you get in, keep the turn with nair, down throw, up tilt, and up air against Duck Hunt’s weaker close-range defense.
  • Punish jab, tilts, dash attack, smashes, bair, uair, and dair on shield with the listed up B, nair, uair, bair, up smash, and grab answers.
  • Do not force shield punishes on shallow nair or fair; track the landing and the returning can instead.
  • At the ledge, mix Cape and FLUDD into your normal trapping so Duck Hunt cannot reset to full projectile space for free.

Actions to Avoid

  • Full-hop over the can without checking for gunman or pre-positioned anti-airs.
  • Tunnel on raw fair kills after getting in and give Duck Hunt easy whiff punishes or resets.
  • Swing out of shield at every nair or fair even when the shallow version is still safe.
  • Chase only Duck Hunt’s body at the ledge and ignore can reactivation or jump escapes.
  • Sit too far away while ahead and let Duck Hunt rebuild the full projectile layer unpressured.

Reference Links

Related Pages