Mario vs Palutena

Palutena Matchup (Mario)

Mario vs Palutena

Mario vs Palutena is about shortening the time spent in Palutena's long-range air control and turning each real close-range touch into a ledge sequence before neutral resets.

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Matchup Summary (Win Condition and Game Plan)

This matchup gets harder for Mario whenever Palutena is allowed to hold the outer range with fair, bair, nair, and her projectile pressure. Palutena’s long disjoints and mobility let her reset to that space very quickly, and Mario does not want to keep re-entering from obvious jump angles. The trade-off is that once Mario finally gets inside, his combo game and ledge carry are much more explosive.
Mario should use Fireball to lock down Palutena’s advance angle, then close the gap behind shield, nair, uair, and grab instead of forcing raw jumps. The frame table gives real rewards for patient defense: jab 1, rapid jab finisher, forward tilt, up tilt, down tilt, dash attack, every smash attack, nair, uair, dair, and neutral B are all punishable by up B (3f) and Mario’s fast shield aerials. By contrast, fair and bair mostly leave only up B, and side B is effectively safe, so insisting on a punish after every aerial is a losing trade.
Mario wins the matchup by making the first close-range opening count for a full advantage cycle. Down throw and landing starters should lead into long vertical pressure, then into ledge where Mario can threaten fair, up smash, and edgeguard coverage before Palutena rebuilds the outer range.
The matchup turns bad again if Mario starts fishing too hard for fair or raw up B kills. The stable route is to punish the clearly unsafe buttons, keep Palutena from resetting to center, and spread the kill threat across up smash, ledge fair, and edgeguards instead of forcing one answer.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMario OOS Candidate MovesBarely Missed Moves
Jab 18-12
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Rapid Jab4/7/10…
Rapid Jab Finisher3-32
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Forward Tilt14/24-28
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Up Tilt8…-27
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Down Tilt14-17
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (+2)
Dash Attack6-23/-21
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Forward Smash18-34/-36
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Up Smash18-34/-37
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Down Smash17-41/-42
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Neutral Air5…-10/-9
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (+1)
Forward Air9-5
  • Up B (3f)
  • OOS Nair (+1)
  • OOS Uair (+2)
  • OOS Dair (+3)
Back Air8-5
  • Up B (3f)
  • OOS Nair (+1)
  • OOS Uair (+2)
  • OOS Dair (+3)
Up Air10…-12/-11
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Down Air10-7
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (+1)
  • OOS Bair (+2)
  • Up Smash (+2)
  • Grab (+3)
Neutral B24/30/36-24
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Dair (8f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (19f)
Side B28/33/38/43/48/53/57-2
  • None
  • Up B (+1)
Up B**
Down B7 (Start of Counter/Reflect)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Use Fireball plus walk shield to reach nair, uair, and grab range without giving Palutena repeated clean anti-air lines.
  • Punish jab 1, rapid jab finisher, forward tilt, up tilt, down tilt, dash attack, every smash attack, nair, uair, dair, and neutral B on block with up B (3f) and the listed shield aerials.
  • After blocking fair, bair, or side B, do not force a punish that is not really there. Track the landing, tomahawk grab, or reset instead.
  • Once Mario gets in, convert immediately into throw or aerial strings that carry toward ledge and do not let Palutena drift back to center.
  • Keep kill routes varied between up smash, ledge fair, and edgeguards rather than overforcing one hard read.

Actions to Avoid

  • Do not keep jumping directly into Palutena’s outer-range aerial wall and hand over repeated anti-air wins.
  • Do not swing after blocked fair or bair just because they made contact and give Palutena a free reset to her preferred spacing.
  • Do not overfish for fair or raw up B kills and let Palutena whiff-punish you into the corner.
  • Do not abandon Fireball and rely only on dash-ins to close distance.

Reference Links

Related Pages