Marth vs Lucas

Lucas Matchup (Marth)

Marth vs Lucas

Marth wins by walking Lucas to the corner with tipper spacing, then cashing out at the ledge instead of overforcing offstage scrambles.

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Matchup Summary (Win Condition and Game Plan)

Lucas is very good at contesting that one-step-outside range with Fair, F-tilt, D-tilt, tether, and occasional PSI pressure, so Marth cannot afford to rush straight through neutral. But Lucas is much less comfortable once Marth forces the fight into tight shield pressure and ledge containment. If Marth keeps the spacing disciplined and makes Lucas swing first, Marth’s sword tip still controls the more important part of the exchange.

The win condition is to advance with walk and shield, hold the edge of Lucas’s midrange, and keep pushing him toward the corner with d-tilt, Fair, and Bair. Marth does not need to win huge offstage brawls here. Lucas has enough recovery mix and edgeguard threat that deep chases become expensive, while Marth’s own horizontal recovery remains the weaker point. The cleaner path is to keep center, trap ledge, and finish with tipper Bair, F-tilt, or F-smash once Lucas is boxed in.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMarth OOS Candidate MovesBarely Missed Moves
Jab 12-13
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Jab 23-13
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Jab 36-19
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Forward Tilt7-10/-8
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (+1)
  • OOS Nair (+1)
  • Grab (+2)
  • OOS Bair (+2)
Up Tilt4/7-18
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down Tilt3-6
  • Up B (5f)
  • OOS Uair (+2)
  • OOS Fair (+3)
  • OOS Nair (+3)
Dash Attack13-15/-12
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (+1)
Forward Smash14-21
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up Smash28/30-54
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down Smash20/29/39-12
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (+1)
Neutral Air7…/26-10/-9
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Dair (+3)
Forward Air9-3/-2
  • None
  • Up B (+3)
Back Air15-5/-4/-6
  • None
  • Up B (+1)
Up Air7-3
  • None
  • Up B (+2)
Down Air10/18/26/34-14/-13
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Z Air9-2
  • None
  • Up B (+3)
Neutral B40-92-14 to -5
  • Up B (5f)
  • OOS Uair (+3)
Side B21-24
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up B (1)20
Up B (2)1/4/6/8/10/12/14/17/20/23/26/29-21
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down B19 (7 is start of absorb)+0
  • None
Grab12
Dash Grab14
Pivot Grab15

Win Condition Checklist

  • Walk forward patiently and keep the sword tip just outside Lucas’s Fair, F-tilt, and D-tilt range
  • Punish Side B, dash attack, down smash, and falling Dair whenever shield gives you the opening
  • Use d-tilt and Fair to take space first, then look for the real kill with ledge tipper Bair, F-tilt, or F-smash
  • Do not let projectile feints force extra full hops; keep winning the grounded spacing battle
  • Prefer ledgetraps over deep edgeguards so Lucas has to guess on the way back up, not out in open space

Actions to Avoid

  • Forcing straight dash-ins through Lucas’s midrange buttons and eating preemptive hits for free
  • Fishing with big grounded kill options in center stage and giving Lucas easy whiff punishes
  • Chasing too far offstage into PK Thunder and tether recovery interactions that also expose Marth’s weaker recovery
  • Staying at the same height after touching Lucas and letting him reset with Uair or landing drift

Reference Links

Related Pages