Marth Main
Marth Matchup Strategy
Published pages for each opponent from the perspective of Marth.
Use "☆Save" at the top-right to save your main.
Strategy Page List
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Marth vs Banjo & Kazooie
Page for checking the full move frame quick reference in Marth vs Banjo & Kazooie.
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Marth vs Bayonetta
Page for checking the full move frame quick reference in Marth vs Bayonetta.
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Marth vs Bowser
Page for checking the full move frame quick reference in Marth vs Bowser.
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Marth vs Bowser Jr.
Page for checking the full move frame quick reference in Marth vs Bowser Jr..
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Marth vs Byleth
Page for checking the full move frame quick reference in Marth vs Byleth.
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Marth vs Captain Falcon
Page for checking the full move frame quick reference in Marth vs Captain Falcon.
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Marth vs Charizard
Marth vs Charizard is most stable when Marth refuses the close-range nair and flame scrambles, keeps tipper spacing, and cashes out Charizard's laggy options with wide Up B punishes into ledge and landing pressure.
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Marth vs Chrom
Page for checking the full move frame quick reference in Marth vs Chrom.
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Marth vs Cloud
Page for checking the full move frame quick reference in Marth vs Cloud.
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Marth vs Corrin
Page for checking the full move frame quick reference in Marth vs Corrin.
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Marth vs Daisy
Page for checking the full move frame quick reference in Marth vs Daisy.
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Marth vs Dark Pit
Page for checking the full move frame quick reference in Marth vs Dark Pit.
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Marth vs Dark Samus
Page for checking the full move frame quick reference in Marth vs Dark Samus.
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Marth vs Diddy Kong
Page for checking the full move frame quick reference in Marth vs Diddy Kong.
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Marth vs Donkey Kong
Page for checking the full move frame quick reference in Marth vs Donkey Kong.
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Marth vs Dr. Mario
Marth vs Dr. Mario is most stable when Marth keeps the tipper lane active, denies Doc's point-blank damage game, and keeps exploiting the weak recovery.
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Marth vs Duck Hunt
In Marth vs Duck Hunt, the winning flow is to avoid forcing jumps through the projectile layers, walk and shield into range, and then snowball one touch into sword-tip landing traps and ledge pressure.
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Marth vs Falco
Page for checking the full move frame quick reference in Marth vs Falco.
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Marth vs Fox
Page for checking the full move frame quick reference in Marth vs Fox.
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Marth vs Ganondorf
Page for checking the full move frame quick reference in Marth vs Ganondorf.
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Marth vs Greninja
Marth vs Greninja is about making Greninja run into tipper space instead of chasing his speed, then turning the end of each approach into punishes and ledge pressure.
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Marth vs Hero
Marth vs Hero is most stable when you stop playing directly into Hero's Up B and Down B, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Marth vs Ice Climbers
Marth vs Ice Climbers is about refusing the two-body close-range brawl, creating a split with sword tip spacing, and then cashing out by denying Nana's regroup.
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Marth vs Ike
Page for checking the full move frame quick reference in Marth vs Ike.
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Marth vs Incineroar
Page for checking the full move frame quick reference in Marth vs Incineroar.
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Marth vs Inkling
Page for checking the full move frame quick reference in Marth vs Inkling.
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Marth vs Isabelle
Marth vs Isabelle is most stable when you stop playing directly into Isabelle's Neutral Air and Back Air, punish Jab and Forward Tilt, and take the landing or ledge route first.
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Marth vs Ivysaur
Page for checking the full move frame quick reference in Marth vs Ivysaur.
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Marth vs Jigglypuff
Page for checking the full move frame quick reference in Marth vs Jigglypuff.
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Marth vs Joker
Page for checking the full move frame quick reference in Marth vs Joker.
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Marth vs Kazuya
Page for checking the full move frame quick reference in Marth vs Kazuya.
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Marth vs Ken
Page for checking the full move frame quick reference in Marth vs Ken.
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Marth vs King Dedede
Page for checking the full move frame quick reference in Marth vs King Dedede.
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Marth vs King K. Rool
Page for checking the full move frame quick reference in Marth vs King K. Rool.
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Marth vs Kirby
Page for checking the full move frame quick reference in Marth vs Kirby.
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Marth vs Link
Page for checking the full move frame quick reference in Marth vs Link.
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Marth vs Little Mac
Page for checking the full move frame quick reference in Marth vs Little Mac.
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Marth vs Lucario
Page for checking the full move frame quick reference in Marth vs Lucario.
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Marth vs Lucas
Marth wins by walking Lucas to the corner with tipper spacing, then cashing out at the ledge instead of overforcing offstage scrambles.
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Marth vs Lucina
Page for checking the full move frame quick reference in Marth vs Lucina.
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Marth vs Luigi
Marth vs Luigi is most stable when you stop playing directly into Luigi's Down Tilt and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Marth vs Mario
Page for checking the full move frame quick reference in Marth vs Mario.
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Marth vs Marth
Page for checking the full move frame quick reference in Marth vs Marth.
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Marth vs Mega Man
Marth vs Mega Man is most stable when you stop playing directly into Mega Man's Up Air and Down Air, punish Jab and Forward Tilt, and take the landing or ledge route first.
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Marth vs Meta Knight
Page for checking the full move frame quick reference in Marth vs Meta Knight.
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Marth vs Mewtwo
Page for checking the full move frame quick reference in Marth vs Mewtwo.
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Marth vs Mii Brawler
Marth vs Mii Brawler is most stable when you stop playing directly into Mii Brawler's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Marth vs Mii Gunner
Matchup guide for Marth vs Mii Gunner covering approach routes, punish windows, and ledge pressure.
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Marth vs Mii Swordfighter
Marth vs Mii Swordfighter is won by checking the loadout early, punishing jab, tilt, and Up B on shield, and using tipper spacing to preempt landings and ledge routes.
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Marth vs Min Min
Page for checking the full move frame quick reference in Marth vs Min Min.
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Marth vs Mr. Game & Watch
Page for checking the full move frame quick reference in Marth vs Mr. Game & Watch.
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Marth vs Mythra
Page for checking the full move frame quick reference in Marth vs Mythra.
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Marth vs Ness
Marth vs. Ness is a matchup where the more time Marth can maintain tipper range, the better, and it is important to keep Ness out from the outside rather than letting him start his close-range strings.
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Marth vs Olimar
Page for checking the full move frame quick reference in Marth vs Olimar.
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Marth vs Pac Man
Page for checking the full move frame quick reference in Marth vs Pac Man.
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Marth vs Palutena
Marth vs Palutena is most stable when you stop playing directly into Palutena's Rapid Jab and Side B, punish Jab 1 and Rapid Jab Finisher, and take the landing or ledge route first.
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Marth vs Peach
Page for checking the full move frame quick reference in Marth vs Peach.
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Marth vs Pichu
Page for checking the full move frame quick reference in Marth vs Pichu.
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Marth vs Pikachu
Page for checking the full move frame quick reference in Marth vs Pikachu.
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Marth vs Piranha Plant
Page for checking the full move frame quick reference in Marth vs Piranha Plant.
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Marth vs Pit
Page for checking the full move frame quick reference in Marth vs Pit.
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Marth vs Pyra
Page for checking the full move frame quick reference in Marth vs Pyra.
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Marth vs R.O.B.
Page for checking the full move frame quick reference in Marth vs R.O.B..
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Marth vs Richter
Page for checking the full move frame quick reference in Marth vs Richter.
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Marth vs Ridley
Marth vs Ridley is a spacing matchup where Marth must keep touching Ridley's large body before Plasma Breath and long normals force movement, then finish through ledge pressure.
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Marth vs Robin
Page for checking the full move frame quick reference in Marth vs Robin.
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Marth vs Rosalina and Luma
Page for checking the full move frame quick reference in Marth vs Rosalina and Luma.
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Marth vs Roy
Page for checking the full move frame quick reference in Marth vs Roy.
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Marth vs Ryu
Page for checking the full move frame quick reference in Marth vs Ryu.
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Marth vs Samus
Page for checking the full move frame quick reference in Marth vs Samus.
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Marth vs Sephiroth
Page for checking the full move frame quick reference in Marth vs Sephiroth.
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Marth vs Sheik
This matchup is about Marth refusing to race Sheik's needles and burst speed, then turning every real shield punish into ledge pressure while reestablishing sword-tip space.
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Marth vs Shulk
Page for checking the full move frame quick reference in Marth vs Shulk.
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Marth vs Simon
Page for checking the full move frame quick reference in Marth vs Simon.
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Marth vs Snake
Page for checking the full move frame quick reference in Marth vs Snake.
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Marth vs Sonic
Page for checking the full move frame quick reference in Marth vs Sonic.
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Marth vs Sora
Page for checking the full move frame quick reference in Marth vs Sora.
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Marth vs Squirtle
Marth vs Squirtle is most stable when Marth lets the small burst options slide into sword tip spacing, punishes Down Tilt and Dash Attack cleanly, and gets to the landing or ledge before the scramble repeats.
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Marth vs Steve
Page for checking the full move frame quick reference in Marth vs Steve.
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Marth vs Terry
Page for checking the full move frame quick reference in Marth vs Terry.
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Marth vs Toon Link
Page for checking the full move frame quick reference in Marth vs Toon Link.
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Marth vs Villager
Page for checking the full move frame quick reference in Marth vs Villager.
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Marth vs Wario
Page for checking the full move frame quick reference in Marth vs Wario.
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Marth vs Wii Fit Trainer
Page for checking the full move frame quick reference in Marth vs Wii Fit Trainer.
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Marth vs Wolf
Page for checking the full move frame quick reference in Marth vs Wolf.
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Marth vs Yoshi
Marth vs Yoshi is most stable when you stop playing directly into Yoshi's Neutral Air and Up Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Marth vs Young Link
Page for checking the full move frame quick reference in Marth vs Young Link.
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Marth vs Zelda
Page for checking the full move frame quick reference in Marth vs Zelda.
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Marth vs Zero Suit Samus
Page for checking the full move frame quick reference in Marth vs Zero Suit Samus.