Marth vs Dr. Mario

Dr. Mario Matchup (Marth)

Marth vs Dr. Mario

Marth vs Dr. Mario is most stable when Marth keeps the tipper lane active, denies Doc's point-blank damage game, and keeps exploiting the weak recovery.

This page is not in your favorites.

Matchup Summary (Win Condition and Game Plan)

The matchup is about whether Marth can keep Dr. Mario in the tipper lane before pills and aerials drag the game into point-blank exchanges.
Dr. Mario’s close-range damage and kill power are enormous once he touches Marth, but his mobility and recovery are weak enough that every clean pushback toward the edge is highly valuable for Marth.
As the table shows, Jab 1-3, all tilts, Dash Attack, every smash attack, Fair, Neutral B, Side B, and Down B are all punishable with Up B (5f), OOS Uair (8f), OOS Fair (9f), or Grab (10f). By contrast, nair and uair are mostly not real punish points, and bair is only lightly punishable, so trying to solve every close-range block on reaction is worse than never giving Doc the full scramble in the first place.
The win condition is to keep pushing outward with tippered Fair, Bair, and Down Tilt, then turn Doc’s poor offstage coverage into ledge traps and edgeguards with Up B, Counter, and the sword’s reach.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMarth OOS Candidate MovesBarely Missed Moves
Jab 12-13
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Jab 22-16
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Jab 33-25
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Forward Tilt5-12
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (+1)
Up Tilt5-17
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down Tilt5-14/-16
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Dash Attack6-12
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (+1)
Forward Smash15-18/-20
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up Smash9-19
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down Smash5/14-30/-19
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Neutral Air3-4/-3
  • None
  • Up B (+2)
Forward Air16-11/-12
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (+1)
  • Up Smash (+2)
Back Air6-5/-6
  • Up B (5f)
  • OOS Uair (+3)
Up Air4-4
  • None
  • Up B (+1)
Down Air14-8
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (+1)
  • OOS Nair (+1)
  • Grab (+2)
  • OOS Bair (+2)
Neutral B17-23
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Side B12-15
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up B3
Down B10/14/18/22/26/30/40-30
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Marth should respect the pill timing but keep using walk spacing plus tippered Fair, Bair, and Down Tilt so Dr. Mario never gets repeated point-blank entries.
  • After blocking Jab 1-3, any tilt, Dash Attack, any smash attack, Fair, Neutral B, Side B, or Down B, Marth should always reclaim the turn with Up B (5f), OOS Uair (8f), OOS Fair (9f), or Grab (10f).
  • After blocking nair or uair, Marth should avoid forced retaliation and instead re-establish the tipper lane over Doc’s next landing or forward step.
  • Once Dr. Mario is pushed out, Marth should keep the edge or ledge hold instead of resetting center and should threaten recovery with Fair, Bair, Counter, and Up B.

Actions to Avoid

  • Brawling at close range often enough that Dr. Mario’s high-damage close game becomes the real center of the match.
  • Swinging immediately after every blocked nair or uair and losing the turn to drift, Down B, or another close-range scramble.
  • Letting Dr. Mario back to center after already forcing him outward and giving up the recovery advantage.
  • Fishing too hard for grounded kill swings and getting whiff-punished into corner pressure.

Reference Links

Related Pages