Marth vs Ridley

Ridley Matchup (Marth)

Marth vs Ridley

Marth vs Ridley is a spacing matchup where Marth must keep touching Ridley's large body before Plasma Breath and long normals force movement, then finish through ledge pressure.

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Matchup Summary (Win Condition and Game Plan)

The matchup is decided by whether Marth keeps touching Ridley’s large body with walk speed and tipper spacing before Plasma Breath and Ridley’s long limbs force him to move first.
Ridley stretches advantage well with fair, bair, dash attack, and up tilt, and offstage he punishes Marth’s short horizontal recovery very hard, so reckless overshoots and high jumps are dangerous.
At the same time, Ridley’s body is huge and his close-range scrambles are not the fastest, so as the table shows, Jab 1-3, tilts, dash attack, smash attacks, fair, bair, uair, dair, Up B, and Down B are all very punishable by Marth with Up B (5f) or OOS Uair (8f) when they touch shield.
The win condition is to shift Ridley’s swing points with down tilt, fair, and bair in center, then keep edgeguards and ledge traps going by lining fair, bair, and forward tilt up against the large recovery hurtbox.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMarth OOS Candidate MovesBarely Missed Moves
Jab 14-16
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Jab 25-18
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Jab 34-25
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Rapid Jab4/7/10…**
Rapid Jab Finisher4-38
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Forward Tilt10-12/-10
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (+2)
  • Up Smash (+3)
Up Tilt8-14/-12
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (+1)
Down Tilt9-15/-12
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (+1)
Dash Attack12-16
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Forward Smash18-22
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up Smash12-24
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down Smash24-22
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Neutral Air8-8/-7/-9
  • Up B (5f)
  • OOS Uair (+1)
  • OOS Fair (+2)
  • OOS Nair (+2)
  • Grab (+3)
  • OOS Bair (+3)
Forward Air10/13/16(-14/-13)/(-13/-13)
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Back Air10-12
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (+1)
Up Air11-9/-9
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Dair (+3)
Down Air11-27/-27
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Neutral B29 | 56/65/73/84/92-23 // -1
  • None
Side B (1)22**
Side B (2)22**
Side B (3)10/24/28/32…**
Up B34/36/37-28
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down B30-29
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Grab8
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Marth should use walking, down tilt, and tipper fair to shift Ridley’s dash attack, fair, and Plasma Breath startup ranges, touch the large body first, and then move into the landing trap.
  • After blocking Jab 1-3, Rapid Jab Finisher, tilts, dash attack, smash attacks, fair, bair, uair, dair, Up B, or Down B, Marth should take the guaranteed punish with Up B (5f) or OOS Uair (8f).
  • After blocking nair or Plasma Breath, Marth should not swing immediately in place and should instead reset spacing with drift and walk, then place fair or uair on the next landing path to return to tipper control.
  • At the ledge, Marth should stack fair, bair, forward tilt, and down tilt onto Ridley’s large Up B hurtbox and normal getup while refusing to overchase past the point of safe recovery.

Actions to Avoid

  • Jumping too high just to clear Plasma Breath and getting the landing clipped by uair or fair.
  • Holding shield too long at the corner and giving Ridley’s Side B or grab a free carry offstage.
  • Chasing too deep for one edgeguard hit and letting bair or Up B reverse the position onto Marth’s weaker recovery.
  • Staying in close-range scrambles too long and letting dash attack or forward smash hit the whiff after Marth loses tipper spacing.

Reference Links

Related Pages