Marth vs Mega Man

Mega Man Matchup (Marth)

Marth vs Mega Man

Marth vs Mega Man is most stable when you stop playing directly into Mega Man's Up Air and Down Air, punish Jab and Forward Tilt, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Marth wants to stop Mega Man’s Jab, Forward Tilt, and Up Tilt with Up B (5f), OOS Uair (8f), OOS Fair (9f), and OOS Nair (9f), then force Mega Man back outside Up Air and Down Air to keep stage control.
In Marth vs Mega Man, the stable plan is to avoid playing directly into Mega Man’s Up Air and Down Air and take the landing or ledge route before Mega Man can reset.
The table shows that Mega Man’s Jab, Forward Tilt, and Up Tilt can be answered by Marth’s Up B (5f), OOS Uair (8f), OOS Fair (9f), and OOS Nair (9f), so those overcommitments should be cashed out immediately.
For Marth, Mega Man’s Up Air and Down Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMarth OOS Candidate MovesBarely Missed Moves
Jab7/19/31-25/-23/-20
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Forward Tilt7/19/31-25/-23/-20
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up Tilt6-49/-31/-33
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down Tilt5-33
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Dash Attack7/10/13/16/19/22/25/35-16
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Forward Smash19-18
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up Smash8/11/15/19/23/27/31-32
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down Smash17-50
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Neutral Air7/19/31-25/-23/-20
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Forward Air9-7/-7/-8
  • Up B (5f)
  • OOS Uair (+1)
  • OOS Fair (+2)
  • OOS Nair (+2)
  • Grab (+3)
  • OOS Bair (+3)
Back Air4/7/10-18/-17/-17
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up Air11…
Down Air23+1/+0
  • None
Neutral B16-17
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Side B19**
Up B
Down B9—****
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Marth should not play directly into Mega Man’s Up Air and Down Air; wait for Mega Man’s Jab, Forward Tilt, and Up Tilt and answer with Up B (5f), OOS Uair (8f), OOS Fair (9f), and OOS Nair (9f).
  • After Marth blocks Mega Man’s Jab, Forward Tilt, and Up Tilt, pick the reachable option from Up B (5f), OOS Uair (8f), OOS Fair (9f), and OOS Nair (9f) immediately.
  • Marth should not mash after Mega Man’s Up Air and Down Air; take the landing route, escape route, or ledge route first.
  • Marth should finish stocks by breaking Mega Man’s landing and recovery routes so Up Air and Down Air does not get more neutral reps.

Actions to Avoid

  • Letting Mega Man start the exchange on Up Air and Down Air terms and giving Marth’s stage control away for free.
  • Having Marth block Mega Man’s Jab, Forward Tilt, and Up Tilt but never answer with Up B (5f), OOS Uair (8f), OOS Fair (9f), and OOS Nair (9f).
  • Sending Marth too deep after Mega Man’s Up Air and Down Air and letting the reset punish the chase back.
  • Panicking at the ledge as Marth and simplifying Mega Man’s Up Air and Down Air-driven advantage sequence.

Reference Links

Related Pages