Marth vs Mii Swordfighter

Mii Swordfighter Matchup (Marth)

Marth vs Mii Swordfighter

Marth vs Mii Swordfighter is won by checking the loadout early, punishing jab, tilt, and Up B on shield, and using tipper spacing to preempt landings and ledge routes.

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Matchup Summary (Win Condition and Game Plan)

Mii Swordfighter can shift between projectile-heavy waiting and burst entries depending on the chosen specials, so Marth loses control quickly if he keeps advancing at one fixed rhythm.
The stable plan is to confirm the recovery route and side-special behavior early, then hold tipper range with walking, down tilt, forward air, and up air so the landing and ledge lanes are claimed first.
The table shows that Jab 1, Jab 2, Jab 3, Forward Tilt, Up Tilt, Dash Attack, Forward Smash, Up Smash, Down Smash, and Up B (1) through Up B (3) all leave openings for Marth’s Up B (5f), OOS Uair (8f), OOS Nair (9f), or OOS Fair (9f), so blunt grounded pressure should be punished immediately.
By contrast, Down Tilt, Neutral Air, Back Air, and Up Air are poor places to swing back right away, so the punish should often come from the landing, drift-out, or ledge route instead of an instant challenge.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMarth OOS Candidate MovesBarely Missed Moves
Jab 16-9
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Dair (+3)
Jab 26-12
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (+1)
Jab 36-26
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Forward Tilt10-16
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up Tilt8-17
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down Tilt5-6
  • Up B (5f)
  • OOS Uair (+2)
  • OOS Fair (+3)
  • OOS Nair (+3)
Dash Attack9-18
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Forward Smash15-34/-34/-33
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up Smash11/14/21-32
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down Smash7/15-38/-28
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Neutral Air10-5
  • Up B (5f)
  • OOS Uair (+3)
Forward Air12/16/21-10/-9
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Dair (+3)
Back Air10-4
  • None
  • Up B (+1)
Up Air11-4/-6
  • None
  • Up B (+1)
Down Air14…-11
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (+1)
  • Up Smash (+2)
Up B (1)13/42-37
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up B (2)15/19/22/25/28/31/34-38
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up B (3)8-57 to -53
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up B (4)8/16/22/26/31/38/47**
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Use the first few exchanges to confirm the up-special return path and the side-special behavior, and keep center with walking, down tilt, and forward air until the loadout is clear.
  • After blocking Jab 1, Jab 2, Jab 3, Forward Tilt, Up Tilt, Dash Attack, Up B (1), Up B (2), or Up B (3), immediately choose the Marth punish that reaches: Up B (5f), OOS Uair (8f), OOS Nair (9f), or OOS Fair (9f).
  • Do not mash back into Down Tilt, Neutral Air, Back Air, or Up Air. Take the landing, air-dodge exit, or ledge drift first, then push back out with tipper Fair, Bair, or Forward Tilt.
  • Finish stocks mostly from onstage ledge pressure and shield punishes rather than deep chases, so Marth keeps his own weaker horizontal recovery out of danger.

Actions to Avoid

  • Dashing or short-hopping in repeatedly before the special loadout is understood and letting both the projectile layer and the burst layer hit for free.
  • Blocking Jab 1, Jab 2, Jab 3, Forward Tilt, Up Tilt, Dash Attack, Up B (1), Up B (2), or Up B (3) and still failing to take the guaranteed punish window.
  • Staying at close range after Down Tilt, Neutral Air, Back Air, or Up Air and giving Mii Swordfighter the scramble it wants.
  • Chasing too deep offstage and turning Marth’s shorter horizontal recovery into the real liability of the interaction.

Reference Links

Related Pages