Mega Man vs Pikachu

Pikachu Matchup (Mega Man)

Mega Man vs Pikachu

Mega Man vs Pikachu is most stable when you stop playing directly into Pikachu's Down Tilt and Side B, punish Jab and Forward Tilt, and take the landing or ledge route first.

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Matchup Summary (Win Condition and Game Plan)

Mega Man wants to stop Pikachu’s Jab, Forward Tilt, and Up Tilt with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f), then force Pikachu back outside Down Tilt and Side B to keep stage control.
In Mega Man vs Pikachu, the stable plan is to avoid playing directly into Pikachu’s Down Tilt and Side B and take the landing or ledge route before Pikachu can reset.
The table shows that Pikachu’s Jab, Forward Tilt, and Up Tilt can be answered by Mega Man’s OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f), so those overcommitments should be cashed out immediately.
For Mega Man, Pikachu’s Down Tilt and Side B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMega Man OOS Candidate MovesBarely Missed Moves
Jab2-12/-13
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (+2)
Forward Tilt6-14/-15/-13
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (+1)
Up Tilt7-13
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (+1)
Down Tilt7-4
  • None
  • OOS Bair (+3)
Dash Attack6-11
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (+1)
  • OOS Uair (+3)
Forward Smash15-29
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (26f)
Up Smash10-24
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (+2)
Down Smash8/11/14/17/20/23-39
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (26f)
Neutral Air3/9/15/21-7
  • OOS Bair (7f)
  • Up Smash (+1)
  • Grab (+3)
  • OOS Nair (+3)
Forward Air11…-10/-9
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (+1)
  • OOS Nair (+1)
  • OOS Fair (+3)
Back Air4/8/12/16/20/24-12
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (+2)
Up Air4-11/-11
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (+1)
  • OOS Uair (+3)
Down Air14-16
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Neutral B19-20
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Side B18/18-11 to -2
  • None
Up B15/29-33
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (26f)
Down B13/**-26
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (26f)
Grab7
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Mega Man should not play directly into Pikachu’s Down Tilt and Side B; wait for Pikachu’s Jab, Forward Tilt, and Up Tilt and answer with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f).
  • After Mega Man blocks Pikachu’s Jab, Forward Tilt, and Up Tilt, pick the reachable option from OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f) immediately.
  • Mega Man should not mash after Pikachu’s Down Tilt and Side B; take the landing route, escape route, or ledge route first.
  • Mega Man should finish stocks by breaking Pikachu’s landing and recovery routes so Down Tilt and Side B does not get more neutral reps.

Actions to Avoid

  • Letting Pikachu start the exchange on Down Tilt and Side B terms and giving Mega Man’s stage control away for free.
  • Having Mega Man block Pikachu’s Jab, Forward Tilt, and Up Tilt but never answer with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f).
  • Sending Mega Man too deep after Pikachu’s Down Tilt and Side B and letting the reset punish the chase back.
  • Panicking at the ledge as Mega Man and simplifying Pikachu’s Down Tilt and Side B-driven advantage sequence.

Reference Links

Related Pages