Matchup Summary (Win Condition and Game Plan)
Mega Man wants to stop Pyra’s Jab 1, Jab 2, and Jab 3 with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f), then force Pyra back outside Rapid Jab and Up Air to keep stage control.
In Mega Man vs Pyra, the stable plan is to avoid playing directly into Pyra’s Rapid Jab and Up Air and take the landing or ledge route before Pyra can reset.
The table shows that Pyra’s Jab 1, Jab 2, and Jab 3 can be answered by Mega Man’s OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f), so those overcommitments should be cashed out immediately.
For Mega Man, Pyra’s Rapid Jab and Up Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Mega Man OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 3 | -14 |
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| Jab 2 | 5 | -23 |
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| Jab 3 | 5 | -24 |
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| Rapid Jab | 9/13/17… | — | ||
| Rapid Jab Finisher | 6 | -25 |
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| Forward Tilt | 12 | -10/-9 |
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| Up Tilt | 11 | -19 |
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| Down Tilt | 9 | -11/-9 |
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| Dash Attack | 17 | -18 |
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| Forward Smash | 20 | -34 |
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| Up Smash | 15/17 | -47/-40 |
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| Down Smash | 12/18 | -26/-28/-20/-22 |
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| Neutral Air | 11 | -11/-11 |
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| Forward Air | 11 | -9 |
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| Back Air | 16 | -9 |
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| Up Air | 13 | -4 |
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| Down Air | 17 | -9/-9 |
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| Neutral B | 13/27/33—56/68/78/87/94 | -18 — -11 |
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| Side B | 14/16…74 | ** | ||
| Up B | 13/41 | -48 |
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| Down B | — | — | ||
| Grab | 7 | — | ||
| Dash Grab | 12 | — | ||
| Pivot Grab | 13 | — |
Win Condition Checklist
- Mega Man should not play directly into Pyra’s Rapid Jab and Up Air; wait for Pyra’s Jab 1, Jab 2, and Jab 3 and answer with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f).
- After Mega Man blocks Pyra’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f) immediately.
- Mega Man should not mash after Pyra’s Rapid Jab and Up Air; take the landing route, escape route, or ledge route first.
- Mega Man should finish stocks by breaking Pyra’s landing and recovery routes so Rapid Jab and Up Air does not get more neutral reps.
Actions to Avoid
- Letting Pyra start the exchange on Rapid Jab and Up Air terms and giving Mega Man’s stage control away for free.
- Having Mega Man block Pyra’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f).
- Sending Mega Man too deep after Pyra’s Rapid Jab and Up Air and letting the reset punish the chase back.
- Panicking at the ledge as Mega Man and simplifying Pyra’s Rapid Jab and Up Air-driven advantage sequence.