Mega Man vs Pit

Pit Matchup (Mega Man)

Mega Man vs Pit

Mega Man vs Pit is about using projectiles to lock Pit's jump paths, then winning with Bair and Up Smash anti-airs rather than trying to out-brawl him up close.

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Matchup Summary (Win Condition and Game Plan)

Mega Man vs Pit is not won just by landing pellets. It is won by using projectiles to freeze Pit’s ground and jump routes, then covering the air space he is forced to take. Pit can still weave in from above with Fair, Nair, and good air movement, so Mega Man has to finish each zoning sequence with Bair, Up Smash, or Up Tilt instead of assuming the wall alone is enough. Pit’s reflector matters, but it does not remove Mega Man’s game plan; slowing down too much gives Pit the exact freedom he wants to start aerial pressure. Your kills are more reliable once Crash Bomb and Metal Blade narrow Pit’s landing or ledge options and a Bair or Up Smash closes the stock.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMega Man OOS Candidate MovesBarely Missed Moves
Jab 14-18
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Jab 25-21
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Jab 33-23
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (+3)
Rapid Jab6/8/10…
Rapid Jab Finisher4-40
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (26f)
Forward Tilt10-22/-19
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Up Tilt6/15-23/-13
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (+1)
Down Tilt6-13
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (+1)
Dash Attack7-17
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Forward Smash10/21-26
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (26f)
Up Smash6/7/10/18-27
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (26f)
Down Smash5/18-27/-28/-14/-15
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Neutral Air4/7/10/13/16/19/22/25-12/-11
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (+1)
  • OOS Uair (+3)
Forward Air11/14/18-10/-9
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (+1)
  • OOS Nair (+1)
  • OOS Fair (+3)
Back Air10-4/-3
  • None
Up Air10/13/16/19/22-12/-11
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (+1)
  • OOS Uair (+3)
Down Air10-8
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (+2)
  • OOS Nair (+2)
Neutral B16—76-23 to -20
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Side B (1)18-37
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (26f)
Side B (2)21-40
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (26f)
Up B
Down B7 (Start of Reflect)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Use pellets and Metal Blade to pin Pit’s running and low-jump approaches instead of treating them only as damage tools
  • Punish blocked Fair, Uair, and Side B with Bair or Up Smash so Pit cannot keep entering from above for free
  • After launching Pit, keep covering the space over and behind you with Up Tilt, Up Smash, and Bair instead of backing away immediately
  • Set Crash Bomb before ledge situations so jump and roll can both be threatened by the next Bair

Actions to Avoid

  • Respecting the reflector so much that you stop throwing the projectiles that control Pit’s movement
  • Taking repeated close-range scraps into Pit’s multihit aerials instead of resetting to anti-air spacing
  • Forcing Crash Bomb or Forward Smash straight in front of Pit and getting whiff-punished by his air movement

Reference Links

Related Pages