Meta Knight vs Mythra

Mythra Matchup (Meta Knight)

Meta Knight vs Mythra

Meta Knight vs Mythra is about refusing grounded speed races, winning the aerial crossing patterns first, and turning launchers plus edge pressure into stocks before Mythra's pace snowballs.

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Matchup Summary (Win Condition and Game Plan)

Meta Knight vs Mythra gets rough if you accept repeated grounded scrambles, because Mythra’s speed and sword range make that layer hers more often than not. The matchup improves once Meta Knight plays in the air lanes first, using drift, Nair, Fair, and Up Tilt to touch Mythra before she can fully set her horizontal pressure. Mythra does not instantly kill as often as she wins position, so Meta Knight has to cash in on every launcher with juggle extension, Up B threat, and offstage pressure instead of resetting too quickly. The point is not to outrun Mythra. The point is to make her speed carry her into the vertical and offstage situations where Meta Knight is far more comfortable finishing the stock.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMeta Knight OOS Candidate MovesBarely Missed Moves
Jab 12-15
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Jab 24-23
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Jab 34-20
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Rapid Jab8/12/16…
Rapid Jab Finisher6-27
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Forward Tilt8-11
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (+1)
Up Tilt7-14
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Down Tilt5-11/-10
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (+2)
Dash Attack9-22
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Forward Smash14-26
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Up Smash9/12/17/22/26-40/-21
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Down Smash8/14-28/-30/-22/-24
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Neutral Air8-10
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (+2)
Forward Air8-7
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (+1)
  • OOS Nair (+2)
  • OOS Uair (+2)
  • Grab (+3)
  • OOS Bair (+3)
Back Air10-7
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (+1)
  • OOS Nair (+2)
  • OOS Uair (+2)
  • Grab (+3)
  • OOS Bair (+3)
Up Air9-5
  • None
  • OOS Dair (+2)
  • Up B (+2)
  • Up Smash (+3)
Down Air13-7
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (+1)
  • OOS Nair (+2)
  • OOS Uair (+2)
  • Grab (+3)
  • OOS Bair (+3)
Neutral B9/20/30/40—69/80/90/99/109-21 — -8
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (+1)
  • OOS Uair (+1)
  • Grab (+2)
  • OOS Bair (+2)
Side B18/25/32/39/46/54-47
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Up B10/40**
Down B
Grab6
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Reduce straight grounded dashes and use low jumps plus air stalls to shift around Mythra’s Forward Tilt, Down Tilt, and Dash Attack spacing
  • Punish blocked Fair, Bair, Dair, and Side B with Up B or OOS Dair whenever the frame window is there
  • After launching Mythra, keep her above you with Uair and Nair coverage until Up B or another juggle finisher becomes real
  • Offstage, actively challenge Mythra’s more linear return with Fair and Bair instead of giving free recoveries

Actions to Avoid

  • Running directly into repeated grounded speed checks and sword tips
  • Spending the first juggle chance on an early hard call and letting Mythra fast-land or air dodge out
  • Hesitating to leave the stage with a lead and allowing Mythra to reset into another long neutral phase

Reference Links

Related Pages