Mewtwo vs Bowser

Bowser Matchup (Mewtwo)

Mewtwo vs Bowser

Mewtwo vs Bowser is about stopping Bowser's forceful advance with Shadow Ball and air mobility, farming his large hurtbox with juggling and ledgetraps, and refusing to let close-range Side B and Up B scrambles drag on.

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Matchup Summary (Win Condition and Game Plan)

Bowser can snowball one opening into kill percent with his weight, ground speed, Nair, Fair, Side B, and Up B, but his huge body also leaves him exposed to Shadow Ball pressure and extended anti-air sequences once Mewtwo secures center stage.
Mewtwo should avoid a straight brawl, use partial-charge Shadow Ball and retreating jumps to slow Bowser’s approach, and then cash out on Bowser’s landings and high recoveries with Fair, Uair, and grabs.
On shield, Jab 1, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, Nair, Uair, and Up B (1) all give Mewtwo realistic punishes with Up Smash (9f), Grab (10f), OOS Nair (10f), or OOS Fair (10f), so Bowser’s reckless pressure needs to be stopped immediately.
The danger is overcommitting to shield at close range and letting Side B or Bowser’s 6f Up B flip the exchange, so Mewtwo should finish stocks with Up Throw, retreating Bair, and ledgetrap reads rather than deep offstage chases.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMewtwo OOS Candidate MovesBarely Missed Moves
Jab 17-13
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (+3)
Jab 29-9
  • Up Smash (9f)
  • Grab (+1)
  • OOS Fair (+1)
  • OOS Nair (+1)
Forward Tilt10-15
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (+1)
  • OOS Dair (+3)
Up Tilt11-19
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Down Tilt10/15-22
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Dash Attack11-33
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Forward Smash22-32
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Up Smash16/37-27/-30/-12
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (+1)
Down Smash12/28-49/-34
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Neutral Air8/14/18/**-12
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (+1)
Forward Air11-9/-10
  • Up Smash (9f)
  • Grab (+1)
  • OOS Fair (+1)
  • OOS Nair (+1)
Back Air9-17
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (+1)
Up Air9-12
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (+1)
Down Air17-30
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Neutral B23/30/37/44…
Side B6
Up B (1)6…-36
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Up B (2)6…
Down B (1)11/37…/1
Down B (2)31…/1
Grab8
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Use partial-charge Shadow Ball and grounded movement to force Bowser into an early dash, jump, or shield, then decide in advance whether Fair, Uair, or Grab will cover the landing.
  • After blocking Jab 1, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, Nair, Uair, or Up B (1), immediately choose between Up Smash (9f), Grab (10f), OOS Nair (10f), and OOS Fair (10f) so Bowser cannot stay in Mewtwo’s face for free.
  • Do not freeze in shield range where Bowser’s Fair and Side B both matter; reposition with retreating movement, jumps, and Teleport, then punish the second landing instead of the first swing.
  • Once Bowser is offstage, avoid direct trades and cover the ledge plus high recovery routes with Shadow Ball, Fair, and Uair so his heavy body keeps getting forced back into disadvantage.
  • Build kills around Up Throw, retreating Bair, and jump-from-ledge reads instead of forcing a single hard call through Bowser’s survivability.

Actions to Avoid

  • Holding shield too long at close range and giving Bowser both Side B and 6f Up B as live options.
  • Focusing only on charging Shadow Ball, surrendering center stage, and getting walked to the corner by Fire Breath and Dash Attack.
  • Trying to whiff punish Bowser’s landing Fair or Nair from directly in front of him and losing the trade to lingering hitboxes and weight.
  • Chasing too deep offstage for a kill and running into Fair, Bair, or Up B while Mewtwo’s light weight turns any trade into a bad exchange.

Reference Links

Related Pages