Matchup Summary (Win Condition and Game Plan)
This matchup turns on whether Mii Brawler is forced to challenge Peach’s low float head-on. Peach can keep fair, bair, and nair active at awkward heights while also using Vegetable and Toad to punish reckless entries, so the more Brawler relies on straight dashes or full hops, the more often he gets blown up before the close-range game even starts. One bad anti-air can also snowball harder here because Peach’s combo continuation is so strong and Brawler’s recovery is not forgiving.
The good news is that Peach’s grounded buttons and Peach Bomber have real stopping points. The frame table shows that Jab 1, Jab 2, Forward Tilt, Up Tilt, Dash Attack, every smash attack, and Side B (1)(2) are all heavily punishable on shield, with Up B (3f), OOS Nair (6f), and Up Smash (8f) doing most of the work. Fair and bair are also punishable when they land close enough, so Brawler is usually better off walking and shielding into the landing than trying to swing first through float pressure.
At the same time, nair, uair, and dair stay fairly safe after shield, and forcing a button there every time gets called out by Peach’s drift back or Toad. When the punish is not guaranteed, the right answer is to stay underneath Peach, take away the landing space, and convert her low fall speed plus weaker vertical escape into a juggle rather than an immediate scramble.
Kills are more stable at the ledge and on landing than in center-stage guesses. Back Air, Up Smash, and Up B cover Peach’s landing and ledge choices well, while a deep offstage chase is much riskier because Parasol, float, and turnip reversals can flip the situation immediately. Peach’s horizontal recovery is too strong to bet the whole stock on one offstage read.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Mii Brawler OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 2 | -22 |
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| Jab 2 | 2 | -23 |
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| Forward Tilt | 7 | -22/-21 |
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| Up Tilt | 9 | -20/-18 |
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| Down Tilt | 8 | -8 |
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| Dash Attack | 6/17 | -14 |
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| Forward Smash | 15 | -20/-21/-18 |
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| Up Smash | 14 | -20/-19 |
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| Down Smash | 6/10/14/18/22/26/30 | -21 |
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| Neutral Air | 5 | -2/-4 |
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| Forward Air | 16 | -8/-8 |
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| Back Air | 6 | -6/-8 |
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| Up Air | 10/15 | -4/-4 |
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| Down Air | 12/18/24/30 | -6/-5 |
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| Neutral B | 9 (Start of Counter) | — | ||
| Side B (1) | 13 | -13 |
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| Side B (2) | 13 | -13 |
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| Up B | 7/11/16/21/26/31 | — | ||
| Down B | — | — | ||
| Grab | 6 | — | ||
| Dash Grab | 9 | — | ||
| Pivot Grab | 10 | — |
Win Condition Checklist
- Do not jump straight into low float height. Walk and shield your way into Peach’s landing path first, then start the close-range sequence after fair, bair, or nair touches down.
- After shielding Jab 1, Jab 2, Forward Tilt, Up Tilt, Dash Attack, any smash attack, or Side B (1)(2), punish immediately with Up B (3f), OOS Nair (6f), or Up Smash (8f) so Peach cannot rebuild float space for free.
- Take the punish on fair and bair when spacing allows, but do not force a shield button after every nair, uair, or dair; keep center stage, stay underneath Peach, and turn the next landing into the real opening.
- Once Peach is above you, keep tracking the drift and landing instead of cashing out too early, and push the juggle all the way toward the ledge.
- At kill percent, value Back Air, Up Smash, and Up B around ledge and landing coverage, and be ready for the landing after Parasol instead of overcommitting offstage.
Actions to Avoid
- Jumping into the same low-float height over and over and feeding Peach repeated fair, bair, or nair starters.
- Pressing after every blocked nair, uair, or dair and handing Peach the turn back through drift away or Toad.
- Forcing large center-stage kill swings and making Peach’s aerial whiff punish and combo game easier to start.
- Chasing too deep offstage and exposing your own weaker recovery to Parasol, float, or turnip reversals.