Mii Gunner vs Young Link

Young Link Matchup (Mii Gunner)

Mii Gunner vs Young Link

Mii Gunner vs. Young Link is about refusing to play the three-projectile game on the same line and instead using angled shots and anti-airs to erase his jump-in points first.

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Matchup Summary (Win Condition and Game Plan)

Young Link can build a lot of tempo with arrow, boomerang, and bomb, but if you keep trading at the same height, he will usually take over, so Mii Gunner wants to push the projectile war back with different angles.
Jump-ins are best checked with up-B and up smash, then followed by a next shot placed on the landing spot, which avoids getting dragged into Young Link’s faster close-range cycle.
For KOs, it is more stable to prioritize landing traps at the ledge and push his light body upward rather than relying on central scrambles.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMii Gunner OOS Candidate MovesBarely Missed Moves
Jab 14-10
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (+1)
  • Up Smash (+1)
  • OOS Bair (+2)
Jab 26-7
  • Up B (6f)
  • Grab (+3)
Jab 36-25
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Rapid Jab3/5/7
Rapid Jab Finisher4-37
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Forward Tilt10-12/-13
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (+3)
Up Tilt9-14
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (+1)
Down Tilt8-7/-8/-10
  • Up B (6f)
  • Grab (+3)
Dash Attack8-16
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
Forward Smash (1)15-27
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Forward Smash (2)11-30
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Up Smash10/25/41-22
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (+1)
Down Smash9/21-31/-33/-20/-21
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (+3)
Neutral Air4-2/-3
  • None
Forward Air14/24-3/-2
  • None
Back Air6/18-3/-3
  • None
  • Up B (+3)
Up Air5-9
  • Up B (6f)
  • Grab (+1)
  • OOS Nair (+2)
  • Up Smash (+2)
  • OOS Bair (+3)
Down Air13Bounce: ** | Fast Fall: -11/-12
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (+1)
Z Air9-3
  • None
  • Up B (+3)
Neutral B14—47-16 to -10
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (+1)
  • Up Smash (+1)
  • OOS Bair (+2)
Side B27-8 to -4
  • None
  • Up B (+2)
Up B (1)9…-17
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (+3)
Up B (2)8/12/16/19/22/26/31/39/47
Down B17
Grab12
Dash Grab14
Pivot Grab15

Win Condition Checklist

  • Do not answer the projectile barrage with the same timing every time; vary your angle and spacing.
  • Whenever he commits forward, cover it with a setup or an anti-air immediately.
  • If he gets in close, do not default to panic mashing; reset the distance and return to an anti-air game plan.

Actions to Avoid

  • Playing a pure projectile war in place and giving up your forward progress.
  • Fixing your defense on one panic option when you are pressured up close.
  • Overchasing offstage and taking extra damage while giving up position.

Reference Links

Related Pages