Mr. Game & Watch vs Pac Man

Pac Man Matchup (Mr. Game & Watch)

Mr. Game & Watch vs Pac Man

In Mr. Game & Watch vs Pac Man, the matchup is won by refusing to stand in front of setup tools, cashing out on 3f Up B punishes, and converting corner pressure on Pac-Man himself.

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Matchup Summary (Win Condition and Game Plan)

Pac-Man can slow the screen down with Bonus Fruit, Fire Hydrant, and Trampoline, then reset defense with nair and fair once the opponent commits to the setup head-on. If Mr. Game & Watch keeps challenging the front of Hydrant directly, he becomes easy to line up against both the launched Hydrant and Pac-Man’s own whiff punish.
However, Pac-Man’s grounded buttons and fruit charge or release windows have real gaps. Jab 1-3, forward tilt, down tilt, every smash, Neutral B, and Side B are all punishable on shield, with Up B (3f) as the priority answer and Grab (10f), OOS Nair (10f), or OOS Uair (12f) available behind it. In this matchup, it is more important to beat Pac-Man’s body when he finally steps in than to swing blindly at every setup tool.
At the same time, dash attack, nair, fair, uair, dair, and Down B stay fairly safe after shield. Outside of the guaranteed Up B checks, forcing a punish there usually just feeds Pac-Man another reset. It is more stable to use crouching, Fair bomb, and Uair to disrupt his jump timing, then slip around or behind the Hydrant before contesting.
The main kill plan is ledgetrap pressure rather than all-in edgeguarding. Pac-Man’s recovery is too good to overchase consistently, so the reliable route is to keep threatening Down Smash bury, Back Air, and Up Smash on the landing after Trampoline and on the ledge options that follow.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMr. Game & Watch OOS Candidate MovesBarely Missed Moves
Jab 14-12
  • Up B (3f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (12f)
  • OOS Bair (+1)
  • OOS Fair (+1)
  • OOS Dair (+3)
Jab 24-14
  • Up B (3f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (+1)
Jab 34-24
  • Up B (3f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (15f)
  • Up Smash (21f)
Forward Tilt5-17
  • Up B (3f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (15f)
Up Tilt7-10
  • Up B (3f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (+2)
  • OOS Bair (+3)
  • OOS Fair (+3)
Down Tilt7-13
  • Up B (3f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (+2)
Dash Attack10/19/28/37-3
  • Up B (3f)
Forward Smash16-25
  • Up B (3f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (15f)
  • Up Smash (21f)
Up Smash11/15-24
  • Up B (3f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (15f)
  • Up Smash (21f)
Down Smash15-30
  • Up B (3f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (15f)
  • Up Smash (21f)
Neutral Air3-3/-4
  • Up B (3f)
Forward Air5-6
  • Up B (3f)
Back Air9-8/-10
  • Up B (3f)
  • Grab (+2)
  • OOS Nair (+2)
Up Air9-6
  • Up B (3f)
Down Air6/13/20/27-10/-9
  • Up B (3f)
  • Grab (+1)
  • OOS Nair (+1)
  • OOS Uair (+3)
Neutral B12(+7)-22/-20/-19/-17/-16/-18/-19/-14
  • Up B (3f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (+1)
Side B24—42 | 35—53-42 to -54
  • Up B (3f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (15f)
  • Up Smash (21f)
Up B4**
Down B12-11
  • Up B (3f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (+1)
  • OOS Bair (+2)
  • OOS Fair (+2)
Grab12
Dash Grab14
Pivot Grab15

Win Condition Checklist

  • Do not stay planted in front of Bonus Fruit and Fire Hydrant. Use crouching and Fair bomb to shift Pac-Man’s jump timing and move to the side or behind the setup.
  • After shielding Jab 1-3, forward tilt, down tilt, every smash, Neutral B, or Side B, take the immediate turn with Up B (3f) and deny Pac-Man the time to rebuild space.
  • After shielding dash attack, nair, fair, uair, dair, or Down B, only swing when Up B is guaranteed; otherwise convert the moment into position, juggle pressure, or a corner trap instead of forcing it.
  • At kill percent, value Down Smash, Back Air, and Up Smash around the Trampoline landing and ledge options over a deep edgeguard chase.

Actions to Avoid

  • Hitting Fire Hydrant just because it is there and getting clipped by the launched Hydrant plus Pac-Man’s whiff punish at the same time.
  • Jumping straight through a fully prepared fruit line and giving Pac-Man’s nair or fair the exact anti-air timing he wants.
  • Forcing shield punishes on dash attack, nair, fair, uair, dair, or Down B every time and letting Pac-Man reset the setup loop.
  • Chasing too deep offstage and getting reversed by Trampoline or the Power Pellet path before your own recovery is secured.

Reference Links

Related Pages