Ness vs Little Mac

Little Mac Matchup (Ness)

Ness vs Little Mac

Ness vs. Little Mac is most stable when you refuse the ground brawl, launch him with aerials and PK Fire, and take stocks almost entirely through ledge control.

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Matchup Summary (Win Condition and Game Plan)

Little Mac’s grounded frame data, dash speed, smash attacks, and KO meter are overwhelming if Ness agrees to a straight front-facing ground fight, and one bad guess can cost the entire stock.
On the other hand, Mac is still extremely weak in the air and offstage, so once Ness uses neutral air, forward air, back air, or PK Fire to lift him off the floor, Mac’s best part of the matchup starts disappearing immediately.
The win condition is to stop trying to win center-stage scrambles on the ground, launch Mac first, and then push him toward ledge where his up B and Side B recovery choices become predictable and fragile.
For kills, ledge yo-yo pressure, back air, and PK Thunder body hits usually close the stock faster and more safely than fishing for back throw in the middle of the stage.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldNess OOS Candidate MovesBarely Missed Moves
Jab 11-12
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (+1)
Jab 21-12
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (+1)
Jab 34-19
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • OOS Dair (+2)
Rapid Jab4/6/8…
Rapid Jab Finisher5-25
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • OOS Dair (21f)
Forward Tilt4/12-17
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (13f)
Up Tilt4-18
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • OOS Dair (+3)
Down Tilt3-14
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (13f)
Dash Attack7-16
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (13f)
Forward Smash14/14/15-16/-16/-13
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (13f)
Up Smash10-23
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • OOS Dair (21f)
Down Smash10/17-23/-16
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (13f)
Neutral Air2-8
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (+2)
  • Up Smash (+2)
  • OOS Fair (+3)
  • OOS Uair (+3)
Forward Air10-10
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (+1)
  • OOS Uair (+1)
  • OOS Bair (+3)
Back Air11-13
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (13f)
Up Air5-10
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (+1)
  • OOS Uair (+1)
  • OOS Bair (+3)
Down Air7-15/-15
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (13f)
Neutral B (1)4(+32)-34 to -19
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • OOS Dair (+2)
Neutral B (2)123-82
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • OOS Dair (21f)
Side B (1)8/25-39 to -36
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • OOS Dair (21f)
Side B (2)8/25-32 to -31
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • OOS Dair (21f)
Up B3…**
Down B5 (Start of Counter)
Grab9
Dash Grab13
Pivot Grab14

Win Condition Checklist

  • Refuse direct grounded scrambles and launch Mac first with neutral air, forward air, or PK Fire so the matchup immediately shifts away from his strongest range.
  • During KO meter, do not sit in shield at point blank; use jump, drift, and retreating movement to make the threat spend time without getting a clean activation window.
  • At the ledge, prioritize yo-yo, back air, and PK Thunder body pressure, and make Mac show up B or Side B recovery before you commit harder.

Actions to Avoid

  • Standing in front of Little Mac and accepting repeated down tilt, dash attack, and smash attack frame contests on the ground.
  • Freezing at the ledge during KO meter and simplifying the situation into shield pressure and forward smash guesses.
  • Chasing too deep offstage and then giving the stock back because your own PK Thunder recovery becomes the new weak point.

Reference Links

Related Pages