Palutena vs Daisy

Daisy Matchup (Palutena)

Palutena vs Daisy

Palutena vs Daisy is most stable when you do not overcommit into float pressure, punish Jab, Forward Tilt, Fair, and Side B, and keep control through outer-space spacing and landing traps.

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Matchup Summary (Win Condition and Game Plan)

Palutena wants to block Daisy’s Jab 1, Jab 2, Forward Tilt, Up Tilt, Dash Attack, Fair, and Side B, then answer with OOS Nair (8f), Grab (10f), OOS Bair (11f), or OOS Fair (12f) before Daisy gets to stay on top of her with float pressure.
In Palutena vs Daisy, playing directly into low float Nair and Fair lets Daisy extend the turn too easily, so the stable plan is to fix Daisy’s horizontal movement first with spacing and then meet the landing before the next float layer starts.
The table shows clear punishes on Daisy’s jab strings, tilts, Fair, and Side B, and Daisy’s grounded mobility is not overwhelming, so once Palutena launches her upward, Uair and Bair can keep the advantage going for a long time.
At the same time, if Palutena gets too passive around turnips and float, Daisy can walk her to the ledge and raise the KO threat fast, so avoiding the item alone is not enough; Palutena still has to contest Daisy’s actual repositioning.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldPalutena OOS Candidate MovesBarely Missed Moves
Jab 12-22
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • Up Smash (18f)
Jab 22-23
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • Up Smash (18f)
Forward Tilt7-22/-21
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • Up Smash (18f)
Up Tilt9-20/-18
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • Up Smash (18f)
Down Tilt8-8
  • OOS Nair (8f)
  • Grab (+2)
  • OOS Bair (+3)
Dash Attack6/17-14
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Uair (13f)
Forward Smash15-20/-21/-18
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • Up Smash (18f)
Up Smash14-20/-19
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • Up Smash (18f)
Down Smash6/10/14/18/22/26/30-21
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • Up Smash (18f)
Neutral Air5-2/-4
  • None
Forward Air16-8/-8
  • OOS Nair (8f)
  • Grab (+2)
  • OOS Bair (+3)
Back Air6-6/-8
  • None
  • OOS Nair (+2)
Up Air10/15-4/-4
  • None
Down Air12/18/24/30-6/-5
  • None
  • OOS Nair (+3)
Neutral B9 (Start of Counter)
Side B (1)13-13
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Uair (13f)
Side B (2)13-13
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Uair (13f)
Up B7/11/16/21/26/31
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Palutena should not challenge Daisy’s float Nair and Fair head-on; use projectiles and aerial spacing to lock down the horizontal route first.
  • After blocking Daisy’s Jab, Forward Tilt, Up Tilt, Fair, or Side B, Palutena should immediately choose the reachable punish from OOS Nair (8f), Grab (10f), OOS Bair (11f), and OOS Fair (12f).
  • Once Daisy is launched upward, Palutena should keep the turn with Uair, Bair, and landing coverage instead of resetting too early.
  • Palutena should punish the throw, pickup, or float release timing around turnips rather than only drifting away from the projectile itself.

Actions to Avoid

  • Repeatedly meeting Daisy’s float Nair and Fair head-on and giving Daisy the exact close-range scramble she wants.
  • Blocking Daisy’s Jab, Forward Tilt, Up Tilt, Fair, or Side B and then declining the punish that sends Daisy back out.
  • Watching only the turnip and allowing Daisy’s body to advance freely into ledge pressure.
  • Burning ledge jumps too quickly and simplifying Daisy’s Bair plus float coverage at the corner.

Reference Links

Related Pages