Palutena vs Jigglypuff

Jigglypuff Matchup (Palutena)

Palutena vs Jigglypuff

Palutena vs Jigglypuff is about winning the air-to-air race, then cutting off landings and ledge routes to punish Puff's light weight.

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Matchup Summary (Win Condition and Game Plan)

Jigglypuff can weave in with air mobility and long airtime, but her ground speed and reach are poor, so Palutena usually has the first say in midrange.
Palutena can shift Puff’s drift with Auto Reticle and Explosive Flame, then meet her landing with Fair, Bair, and Uair before she settles.
Rest is the scary kill swing, but if Palutena keeps center and makes Puff take risks from the air, Puff’s light weight becomes a liability quickly.
Do not overchase Nair, Fair, Pound, and Rest in close quarters; win by controlling space and forcing two bad choices, landing or ledge.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldPalutena OOS Candidate MovesBarely Missed Moves
Jab 15-7
  • None
  • OOS Nair (+1)
  • Grab (+3)
Jab 25-7
  • None
  • OOS Nair (+1)
  • Grab (+3)
Forward Tilt7-7
  • None
  • OOS Nair (+1)
  • Grab (+3)
Up Tilt9-6
  • None
  • OOS Nair (+2)
Down Tilt10-10
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (+1)
  • OOS Fair (+2)
  • OOS Dair (+3)
  • OOS Uair (+3)
Dash Attack5-22/-23
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • Up Smash (18f)
Forward Smash16-22
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • Up Smash (18f)
Up Smash16-18
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • Up Smash (18f)
Down Smash14-26
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • Up Smash (18f)
Neutral Air6-4/-6
  • None
Forward Air8-5/-6
  • None
  • OOS Nair (+3)
Back Air10-3
  • None
Up Air9-5
  • None
  • OOS Nair (+3)
Down Air7/10/13/16/19/22/25/28/31-13
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Uair (13f)
Neutral B15+37…**
Side B13-11
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Fair (+1)
  • OOS Dair (+2)
  • OOS Uair (+2)
Up B27/61/100
Down B2-166
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Fair (12f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • Up Smash (18f)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Use Auto Reticle and Explosive Flame to shift Puff’s drift, then place Fair, Bair, and Uair on the landing spot.
  • Do not chase Nair, Fair, Bair, and Uair with late swings; only take grab or Up Smash when the punish is clearly there.
  • Hold center and push Puff toward the ledge, because her ground speed and reach are too poor to contest space cleanly.
  • In Rest range, avoid careless jumps or scramble pressure; if you miss, reset the distance immediately.

Actions to Avoid

  • Rely on Auto Reticle alone and ignore the landing spot you are trying to cut off.
  • Swing back at shielded Nair, Fair, Bair, and Uair from too far away and turn it into a whiff.
  • Let Pound on shield turn into free reset pressure instead of taking the punish that is actually there.
  • Drift into Rest range with lazy jumps or constant close-range buttons.

Reference Links

Related Pages