Matchup Summary (Win Condition and Game Plan)
The most important question in this matchup is how rarely Peach lets Luigi start grab routes and Up B kill threats from grounded close range. Peach is well suited to shifting above Luigi’s preferred height with float and to winning the midrange chase, but once she accepts jab, nair, down B, or Up B scrambles at point blank, one wrong guess can still become massive damage or an early stock loss.
Peach does better by refusing to run at Luigi on the ground and instead using low float, retreating bair, and turnip to lock his path forward before touching him with nair, bair, or grab. Turnip is strongest here when it cuts off the line Luigi wants to walk behind after fireball, not when Peach forces herself to overextend just to land the item directly.
The frame table shows Jab 1-3, Forward Tilt, Up Tilt, Dash Attack, every smash attack, Neutral B, Side B, Up B (1), and Down B are all punishable mainly through Up B (7f), OOS Nair (8f), or OOS Bair (9f). By contrast, Down Tilt, Nair, Bair, Uair, and Zair are not consistent immediate shield-punish spots, so trying to mash after every block only gives Luigi fresh chances to force another close-range guess.
Kills are more repeatable when Peach turns one touch into landing pressure and ledge trapping, then narrows the getup routes with float fair, float bair, and turnip until Luigi’s weak recovery has to show. The matchup gets much cleaner once Peach stops descending into Luigi’s Up B range by choice and instead keeps the advantage around position first.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Peach OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 2 | -13 |
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| Jab 2 | 3 | -12 |
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| Jab 3 | 6 | -19 |
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| Forward Tilt | 5 | -18 |
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| Up Tilt | 5 | -15 |
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| Down Tilt | 5 | -2 |
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| Dash Attack | 4/8/12/16/25 | -17 |
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| Forward Smash | 12 | -18 |
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| Up Smash | 9 | -20 |
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| Down Smash | 6/14 | -20/-12 |
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| Neutral Air | 3 | -3/-5 |
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| Forward Air | 7 | -9 |
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| Back Air | 6 | -5/-6 |
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| Up Air | 5 | -2/-4 |
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| Down Air | 10 | -8/-8 |
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| Z Air | 14 | -2 |
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| Neutral B | 17 | -17 |
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| Side B | 22 | -23 to -13/-10 |
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| Up B (1) | 8 | -79/-99 |
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| Up B (2) | 6 | ** | ||
| Down B | 10…/40 | -40 |
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| Grab | 14 | — | ||
| Dash Grab | 16 | — | ||
| Pivot Grab | 17 | — |
Win Condition Checklist
- Use low float, retreating bair, and turnip to stop Luigi from walking in behind fireball, and do not spend long stretches in grounded range where grab starters become available.
- After blocking Jab 1-3, Forward Tilt, Up Tilt, Dash Attack, any smash attack, Neutral B, Side B, Up B (1), or Down B, take the listed punish with Up B (7f), OOS Nair (8f), or OOS Bair (9f).
- After blocking Down Tilt, Nair, Bair, Uair, or Zair, do not force the immediate answer. Cover the pullback and landing instead with bair, turnip, or a fresh float position.
- Once you touch Luigi, prioritize landing traps and ledge pressure over isolated damage, and use float fair, float bair, and turnip to shrink the getup tree until his recovery has to commit.
- At kill percent, do not drift carelessly above or in front of Luigi’s Up B threat. Keep the stock-ending interaction near ledge advantage instead.
Actions to Avoid
- Chasing Luigi on the ground and volunteering for the exact grab, jab, and nair scramble where his damage swings begin.
- Trying to shield punish Down Tilt, Nair, Bair, Uair, and Zair every time and turning a non-guaranteed spot into another close-range reset.
- Drifting down carelessly from above and handing Luigi an anti-air Up B or Uair that should never have been available.
- Overchasing offstage and losing a ledgetrap that would have closed the stock more safely against Luigi’s weak recovery.