Peach vs Mii Gunner

Mii Gunner Matchup (Peach)

Peach vs Mii Gunner

This page covers the key ideas in Peach vs Mii Gunner, where Peach shifts off the firing lanes with float and turnips, then overwhelms at close range and from ledge pressure.

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Matchup Summary (Win Condition and Game Plan)

Mii Gunner wants to lock Peach onto a fixed approach path with charge shots, missiles, and anti-air coverage, then force her to spend too long trying to chase from the ground. Peach still wins the close-range pace once she gets there, because float lets her change heights in small increments and turnips can interrupt the next projectile layer before it gets re-established. The matchup is won by refusing to force the shortest airborne line, using turnips to pin the route first, then landing low-float nair, bair, or grab and rolling that into landing traps and ledge sequences before zoning restarts. If Peach keeps floating at one height through the firing lane or ignores the speed of up-B and up-smash reversals after she gets in, the whole advantage can disappear in one exchange.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldPeach OOS Candidate MovesBarely Missed Moves
Jab 15-17
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (+2)
Jab 24-18
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (+1)
Jab 36/12-20
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Forward Tilt7-14
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (+1)
Up Tilt5-22
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Down Tilt8-19
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Dash Attack10-20
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Forward Smash17…-31
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Up Smash11/15/19/23/27-22
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Down Smash9/23-35/-19
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Neutral Air8-7
  • Up B (7f)
  • OOS Nair (+1)
  • OOS Bair (+2)
  • Grab (+3)
Forward Air12-1
  • None
Back Air9-6
  • None
  • Up B (+1)
  • OOS Nair (+2)
  • OOS Bair (+3)
Up Air17…-11/-10
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (+3)
Down Air20-12/-13/-12
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (+1)
  • Up Smash (+2)
  • OOS Dair (+3)
Up B (1)10
Up B (2)6/10**
Up B (3)**
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Use turnips to fix the route rather than just add damage, make Mii Gunner choose jump or shield first, then change your angle with float before committing
  • Once you get in, do not rush the early kill from low-float nair, bair, or grab; keep denying the time needed to set up more zoning through landing traps and ledge pressure
  • On shield, do not miss punish windows on jab 1, jab 2, jab 3, forward tilt, up tilt, down tilt, dash attack, every smash attack, nair, up air, and down air
  • When Mii Gunner is offstage, watch the up-B landing point and squeeze both the ledge grab and landing with fair, bair, turnips, or the tip of Parasol
  • At kill percent, center the finish around ledge float bair and fair, and only call for up smash when the up-B or air-dodge landing point is already fixed

Actions to Avoid

  • Do not keep floating at the same height directly in front of charge shot pressure. That makes the anti-air timing too easy and erases the point of float mix.
  • Do not try to force the last grounded dash-in before pulling a turnip. If projectile coverage and up-smash are still active, lane control matters more than raw burst.
  • Do not extend pressure without respecting up-B reversals once you are in. If you do not account for the scramble after shield, one escape can flip the whole position.
  • Do not overchase too deep offstage. Mii Gunner can shift the return point enough that sloppy edgeguards give up the landing trap you already earned.

Reference Links

Related Pages