Peach vs Min Min

Min Min Matchup (Peach)

Peach vs Min Min

In Peach vs Min Min, the key is not chasing arm lanes on the ground but shifting float height and turnip timing to distort those lanes, get inside once, and then ride the close-range frame advantage all the way to ledge.

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Matchup Summary (Win Condition and Game Plan)

If Peach approaches this matchup by simply running forward, she will keep walking into Min Min’s arm lanes and lose the exchange before ever reaching close range. The answer is Peach’s float. By changing height while drifting sideways and placing turnips where the next arm wants to start or return, Peach can stop Min Min from repeating the same horizontal coverage. The goal is not to outrun the arms, but to make their lane choice unstable first.
The full table shows that the Jab string, the Forward Tilt string, Up Tilt, Down Tilt, Dash Attack, all smashes, Neutral Air (1)(3)(4), Down Air, and Up B (2) are all clear punish points for Up B (7f), OOS Nair, OOS Bair, or Grab. Min Min’s close-range defense is weak enough that any blocked heavy arm commitment needs to be punished on the spot. The opposite is also important: Neutral Air (2) and Up Air are mostly safe, so trying to shield-punish every arm situation only leaves Peach getting chipped before she ever gets inside.
The win condition is using turnips to catch the startup or return of the arms, forcing shield or jump, then entering with low float Nair, Bair, or Grab and never letting the close-range turn end. Once Min Min is offstage, her horizontal recovery path is much more straightforward than her neutral wall, so Peach can thin it out with turnip, Fair, and Bair without overcommitting deep.
If Peach gets in and then backs out again, she is volunteering to replay the hardest part of the matchup from scratch. Stocks are more stable through close-range repetition and ledge hold than through hard reads on one big swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldPeach OOS Candidate MovesBarely Missed Moves
Jab 15-15
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
Jab 28-20
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Jab 36-23
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Rapid Jab6/8/10…
Rapid Jab Finisher7-28
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Forward Tilt (1)14-31
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Forward Tilt (2)14-29
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Forward Tilt (3)14-31
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Forward Tilt (4)14-30 — -34
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Up Tilt5-31/-30/-29
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Down Tilt10-18/-17
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (+2)
Dash Attack7-23
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Forward Smash (1)16 (40)-32/-29/-30 (-35)
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Forward Smash (2)16 (40)-31/-31/-29 (-34)
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Forward Smash (3)16 (26)-32/-31
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Forward Smash (4)16-28 — -34
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Up Smash8-35/-34
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Down Smash6-33/-32
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Neutral Air (1)10-8
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (+1)
  • Grab (+2)
Neutral Air (2)10-6
  • None
  • Up B (+1)
  • OOS Nair (+2)
  • OOS Bair (+3)
Neutral Air (3)8-9
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (+1)
Neutral Air (4)14-7
  • Up B (7f)
  • OOS Nair (+1)
  • OOS Bair (+2)
  • Grab (+3)
Up Air7-5
  • None
  • Up B (+2)
  • OOS Nair (+3)
Down Air15//-20
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Up B (1)****
Up B (2)12-31
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Down B1**
Grab18
Dash Grab18
Pivot Grab18

Win Condition Checklist

  • Do not chase the arm tips from the ground. Use low float height changes and turnip timing to bend the Forward Tilt lanes before you move in.
  • When you block Jab 1, Jab 2, Jab 3, Forward Tilt (1)-(4), Up Tilt, Down Tilt, Dash Attack, any smash, Neutral Air (1)(3)(4), Down Air, or Up B (2), punish with Up B (7f) first and confirm whether OOS Nair, OOS Bair, or Grab is better.
  • Do not force shield punishes on Neutral Air (2) or Up Air. Use turnip and float drift to cover the next arm reset instead.
  • Once you touch Min Min, keep the sequence going with Nair, Bair, Grab, and Uair so she does not get to rebuild long-range spacing.
  • Offstage, stay disciplined and use turnip, Fair, and Bair to split high and low recovery lines while preserving the stronger ledge position.

Actions to Avoid

  • Trying to brute-force through the arm wall with grounded dashes and repeatedly entering the exact lane Min Min is already covering.
  • Missing punishable spots like the Forward Tilt string, Dash Attack, the smash attacks, Down Air, or Up B (2) and letting heavy arm commitments go unpunished.
  • Swinging after every blocked Neutral Air (2) or Up Air and handing Min Min another free arm reset in spots that are mostly safe.
  • Finally getting inside and then drifting back out on your own, forcing yourself to solve the hardest midrange entry again.

Reference Links

Related Pages