Matchup Summary (Win Condition and Game Plan)
Wolf uses Blaster and strong aerials to pin down the ground, then converts up air and up smash into heavy landing traps, but Peach can shift off that lane by varying her float height and force whiff punishes. If Peach keeps floating at the same height, however, she gets clipped repeatedly by fair, bair, and uair, and playing too long inside Wolf’s burst damage and juggle game becomes dangerous. The core plan in this matchup is to stop his shield and movement with turnips, then force low-float nair, bair, or grab and extend that into landing pressure plus edgeguards on his linear recovery. Peach gets enough KOs from edgeguards, ledge float aerials, and up-B punishes, so she should not rush early kills by taking extended ground scrambles.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Peach OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 4 | -14 |
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| Jab 2 | 4 | -14 |
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| Jab 3 | 4 | -25 |
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| Forward Tilt | 8/9 | -19 |
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| Up Tilt | 7 | -18 |
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| Down Tilt | 5 | -16 |
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| Dash Attack | 11 | -16 |
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| Forward Smash | 20 | -10 |
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| Up Smash | 13/20 | -29/-19 |
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| Down Smash | 14/21 | -19/-18/-14/-12 |
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| Neutral Air | 7 | -4/-5 |
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| Forward Air | 7 | -6 |
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| Back Air | 13 | -11/-10 |
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| Up Air | 7 | -5 |
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| Down Air | 16 | -14/-14 |
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| Neutral B | 15/16 | -24 |
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| Side B | 18 | ** | ||
| Up B | 18… | -24 |
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| Down B | 6 | -19 |
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| Grab | 6 | — | ||
| Dash Grab | 8 | — | ||
| Pivot Grab | 9 | — |
Win Condition Checklist
- Use turnips to lock his route, make Wolf commit to blaster or jump first, then change your angle with float before you swing
- After low-float nair, bair, or grab connects, do not overforce the juggle; keep shaving space while tracking his low recovery and horizontal return line
- On shield, do not miss punish windows on jab, forward tilt, up tilt, down tilt, dash attack, up smash, down smash, back air, down air, neutral B, up B, and down B
- Once Wolf is offstage, read the angles of side B and up B before overextending, then cover his return with fair, turnips, or the tip of Parasol
- At kill percent, center your finishes on float bair and ledge fair, and only call for up smash when his landing spot is already pinned
Actions to Avoid
- Do not keep floating on the same trajectory at blaster height. That lines you up for fair and uair anti-airs and exposes Peach’s landing weakness as-is.
- Do not overpull turnips directly in front of Wolf. If dash attack or a blaster burst check gets through, you lose control along with the pull.
- Do not rush straight into Wolf’s up-B hitbox while edgeguarding. His recovery has clear weak points, but the move still hits hard enough that sloppy overextensions can hand the situation back.
- Do not respect shield so much that you skip obvious punishes. If you let bair and down B go unchecked, Wolf’s midrange pressure keeps expanding.