Matchup Summary (Win Condition and Game Plan)
Richter is very strong at horizontal control and ledge pressure, but his movement and close-range defense are much weaker once someone actually gets inside the whip wall.
Pit should use Palutena Bow to interrupt setup timings, show Guardian Orbitars only when needed, and then enter with Neutral Air and Forward Air instead of trying to force one huge jump-in.
On shield, the jab string, Up Tilt, Down Tilt, Dash Attack, the smash attacks, Neutral Air, Down Air, and Side B are all heavily punishable, and even Neutral B can be checked by Up Smash at close range.
By contrast, Forward Air, Back Air, and Up Air are usually better answered by taking space and following the landing rather than swinging immediately.
Because Pit can chase far offstage without risking his own stock as much, he should convert ledge wins into direct recovery pressure with Forward Air, Neutral Air, and arrows.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Pit OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 5 | -21 |
| |
| Jab 2 | 3 | -23 |
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| Rapid Jab | 9/12/15… | — | ||
| Rapid Jab Finisher | 3 | -37 |
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| Forward Tilt | 12 | -8/-7 |
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| Up Tilt | 10 | -17 |
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| Down Tilt (1) | 7 | -31 |
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| Down Tilt (2) | 8 | -42/-28 |
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| Dash Attack | 10/13/16/19/22/24 | -26 |
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| Forward Smash | 24 | -28/-26 |
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| Up Smash | 16 | -27/-26 |
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| Down Smash | 14/20 | -33/-30/-27/-24 |
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| Neutral Air | 8… | -12/-11 |
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| Forward Air | 14 | -6/-5/-8 |
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| Back Air | 14 | -6/-5/-8 |
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| Up Air | 14 | -6/-5/-8 |
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| Down Air | 13 | -21/-23 |
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| Neutral B | 30 | -6 |
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| Side B | 19 | -15 |
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| Up B | 6/9/… | ** | ||
| Down B | 18 | ** | ||
| Grab | 10 | — | ||
| Dash Grab | 13 | — | ||
| Pivot Grab | 14 | — |
Win Condition Checklist
- Use
Palutena Bowand selectiveGuardian Orbitarsto break up cross, axe, and holy water patterns before moving in - After shielding the jab string,
Up Tilt,Down Tilt,Dash Attack, the smash attacks,Neutral Air,Down Air, orSide B, punish withUp Smash,OOS Nair, andGrab - After blocking
Forward Air,Back Air, orUp Air, take ground and trap the landing instead of forcing a weak immediate punish - At the ledge, convert stage control into direct recovery pressure with
Forward Air,Neutral Air, and arrows instead of only waiting for the ledge option
Actions to Avoid
- Taking huge jump-ins from far away and running into Richter’s anti-air wall or
Up B - Mashing after blocked
Forward AirorBack Airwhen the punish is not real - Overusing
Guardian Orbitarsuntil Richter can read around it with grab or positioning - Letting Richter recover for free after finally pushing him offstage