Pit Main
Pit Matchup Strategy
Published pages for each opponent from the perspective of Pit.
Use "☆Save" at the top-right to save your main.
Strategy Page List
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Pit vs Banjo & Kazooie
In Pit vs Banjo & Kazooie, the stable plan is to use arrows and Orbitars to disrupt eggs and Wonderwing timings, punish Jab, Forward Tilt, Down Tilt, Dash Attack, Neutral B, Side B, Up B, and Down B, and keep stacking landing traps and ledge pressure.
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Pit vs Bayonetta
Page for checking the full move frame quick reference in Pit vs Bayonetta.
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Pit vs Bowser
Page for checking the full move frame quick reference in Pit vs Bowser.
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Pit vs Bowser Jr.
Page for checking the full move frame quick reference in Pit vs Bowser Jr..
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Pit vs Byleth
Pit vs Byleth is most stable when you stop playing directly into Byleth's Rapid Jab and Down B, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Pit vs Captain Falcon
Page for checking the full move frame quick reference in Pit vs Captain Falcon.
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Pit vs Charizard
Pit vs Charizard is most stable when you stop Flamethrower and jump setup with Silver Bow, keep hitting Charizard's large hurtbox with Fair, Uair, and landing traps, and punish Flare Blitz and heavy aerials on time.
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Pit vs Chrom
Page for checking the full move frame quick reference in Pit vs Chrom.
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Pit vs Cloud
Page for checking the full move frame quick reference in Pit vs Cloud.
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Pit vs Corrin
Page for checking the full move frame quick reference in Pit vs Corrin.
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Pit vs Daisy
Page for checking the full move frame quick reference in Pit vs Daisy.
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Pit vs Dark Pit
Page for checking the full move frame quick reference in Pit vs Dark Pit.
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Pit vs Dark Samus
Page for checking the full move frame quick reference in Pit vs Dark Samus.
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Pit vs Diddy Kong
Page for checking the full move frame quick reference in Pit vs Diddy Kong.
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Pit vs Donkey Kong
Page for checking the full move frame quick reference in Pit vs Donkey Kong.
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Pit vs Dr. Mario
Pit vs Dr. Mario is about refusing a grounded pill fight, taking the air first with fair and nair, and repeatedly cashing corner carry into Doc's weaker recovery.
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Pit vs Duck Hunt
Page for checking the full move frame quick reference in Pit vs Duck Hunt.
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Pit vs Falco
Pit vs Falco is most stable when you stop playing directly into Falco's Rapid Jab and Up Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Pit vs Fox
Page for checking the full move frame quick reference in Pit vs Fox.
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Pit vs Ganondorf
Pit vs Ganondorf is won by refusing single-hit disasters, keeping Ganondorf out with arrows and aerials, and repeatedly harvesting his weak landing and recovery routes.
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Pit vs Greninja
Pit vs Greninja is most stable when you stop playing directly into Greninja's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Pit vs Hero
Page for checking the full move frame quick reference in Pit vs Hero.
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Pit vs Ice Climbers
Page for checking the full move frame quick reference in Pit vs Ice Climbers.
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Pit vs Ike
Page for checking the full move frame quick reference in Pit vs Ike.
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Pit vs Incineroar
Page for checking the full move frame quick reference in Pit vs Incineroar.
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Pit vs Inkling
Pit vs Inkling is most stable when you stop playing directly into Inkling's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Pit vs Isabelle
Page for checking the full move frame quick reference in Pit vs Isabelle.
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Pit vs Ivysaur
Page for checking the full move frame quick reference in Pit vs Ivysaur.
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Pit vs Jigglypuff
Page for checking the full move frame quick reference in Pit vs Jigglypuff.
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Pit vs Joker
Page for checking the full move frame quick reference in Pit vs Joker.
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Pit vs Kazuya
Page for checking the full move frame quick reference in Pit vs Kazuya.
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Pit vs Ken
Page for checking the full move frame quick reference in Pit vs Ken.
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Pit vs King Dedede
Page for checking the full move frame quick reference in Pit vs King Dedede.
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Pit vs King K. Rool
Page for checking the full move frame quick reference in Pit vs King K. Rool.
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Pit vs Kirby
Page for checking the full move frame quick reference in Pit vs Kirby.
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Pit vs Link
Page for checking the full move frame quick reference in Pit vs Link.
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Pit vs Little Mac
Page for checking the full move frame quick reference in Pit vs Little Mac.
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Pit vs Lucario
Pit vs Lucario is most stable when you stop playing directly into Lucario's Down Tilt and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Pit vs Lucas
Page for checking the full move frame quick reference in Pit vs Lucas.
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Pit vs Lucina
Page for checking the full move frame quick reference in Pit vs Lucina.
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Pit vs Luigi
Page for checking the full move frame quick reference in Pit vs Luigi.
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Pit vs Mario
Page for checking the full move frame quick reference in Pit vs Mario.
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Pit vs Marth
Page for checking the full move frame quick reference in Pit vs Marth.
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Pit vs Mega Man
Page for checking the full move frame quick reference in Pit vs Mega Man.
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Pit vs Meta Knight
Page for checking the full move frame quick reference in Pit vs Meta Knight.
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Pit vs Mewtwo
Page for checking the full move frame quick reference in Pit vs Mewtwo.
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Pit vs Mii Brawler
Page for checking the full move frame quick reference in Pit vs Mii Brawler.
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Pit vs Mii Gunner
Page for checking the full move frame quick reference in Pit vs Mii Gunner.
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Pit vs Mii Swordfighter
Pit vs Mii Swordfighter is a matchup where you avoid challenging the sword tip and up-B retaliation head-on, slip inside with nair and fair, then keep the landing trap going while checking which special-loadout reversals actually matter.
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Pit vs Min Min
Page for checking the full move frame quick reference in Pit vs Min Min.
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Pit vs Mr. Game & Watch
Page for checking the full move frame quick reference in Pit vs Mr. Game & Watch.
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Pit vs Mythra
Page for checking the full move frame quick reference in Pit vs Mythra.
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Pit vs Ness
Pit vs Ness is about holding the space just outside PK Fire and grab range, then turning every offstage launch into a disciplined PK Thunder edgeguard.
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Pit vs Olimar
Page for checking the full move frame quick reference in Pit vs Olimar.
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Pit vs Pac Man
Page for checking the full move frame quick reference in Pit vs Pac Man.
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Pit vs Palutena
Page for checking the full move frame quick reference in Pit vs Palutena.
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Pit vs Peach
Page for checking the full move frame quick reference in Pit vs Peach.
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Pit vs Pichu
Page for checking the full move frame quick reference in Pit vs Pichu.
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Pit vs Pikachu
Pit vs Pikachu is most stable when you stop playing directly into Pikachu's Down Tilt and Side B, punish Jab and Forward Tilt, and take the landing or ledge route first.
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Pit vs Piranha Plant
Page for checking the full move frame quick reference in Pit vs Piranha Plant.
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Pit vs Pit
Page for checking the full move frame quick reference in Pit vs Pit.
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Pit vs Pyra
Page for checking the full move frame quick reference in Pit vs Pyra.
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Pit vs R.O.B.
Page for checking the full move frame quick reference in Pit vs R.O.B..
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Pit vs Richter
Pit vs Richter is won by disrupting the projectile structure with arrows and reflect, then using Pit's mobility and recovery to keep chasing landing and recovery once he gets inside.
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Pit vs Ridley
Page for checking the full move frame quick reference in Pit vs Ridley.
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Pit vs Robin
Page for checking the full move frame quick reference in Pit vs Robin.
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Pit vs Rosalina and Luma
Page for checking the full move frame quick reference in Pit vs Rosalina and Luma.
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Pit vs Roy
Page for checking the full move frame quick reference in Pit vs Roy.
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Pit vs Ryu
Page for checking the full move frame quick reference in Pit vs Ryu.
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Pit vs Samus
Page for checking the full move frame quick reference in Pit vs Samus.
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Pit vs Sephiroth
Page for checking the full move frame quick reference in Pit vs Sephiroth.
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Pit vs Sheik
Pit vs Sheik is most stable when you stop playing directly into Sheik's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
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Pit vs Shulk
Page for checking the full move frame quick reference in Pit vs Shulk.
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Pit vs Simon
Page for checking the full move frame quick reference in Pit vs Simon.
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Pit vs Snake
Page for checking the full move frame quick reference in Pit vs Snake.
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Pit vs Sonic
In Pit vs Sonic, the plan is to avoid swinging immediately after Spin Dash, break Sonic's rhythm with arrows, and turn the grounded punishes you do get into ledgetrap pressure.
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Pit vs Sora
Page for checking the full move frame quick reference in Pit vs Sora.
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Pit vs Squirtle
Page for checking the full move frame quick reference in Pit vs Squirtle.
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Pit vs Steve
Pit vs Steve is won by denying mining with arrows, pressuring around blocks instead of through them, and converting each clean touch into landing traps before the gear gap widens.
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Pit vs Terry
Page for checking the full move frame quick reference in Pit vs Terry.
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Pit vs Toon Link
Pit wins by disrupting Toon Link's projectile flow, getting inside with Fair and Nair, and repeatedly farming landing and recovery traps.
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Pit vs Villager
In Pit vs Villager, the key is stopping setup and charge with arrows, then staying inside with multihit aerials until the slow ledge defense breaks.
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Pit vs Wario
Page for checking the full move frame quick reference in Pit vs Wario.
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Pit vs Wii Fit Trainer
Page for checking the full move frame quick reference in Pit vs Wii Fit Trainer.
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Pit vs Wolf
Pit vs Wolf is about disrupting Blaster and drift-back tempo with arrows, then converting only the real punish windows into juggles and ledge pressure.
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Pit vs Yoshi
Page for checking the full move frame quick reference in Pit vs Yoshi.
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Pit vs Young Link
Page for checking the full move frame quick reference in Pit vs Young Link.
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Pit vs Zelda
Page for checking the full move frame quick reference in Pit vs Zelda.
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Pit vs Zero Suit Samus
Page for checking the full move frame quick reference in Pit vs Zero Suit Samus.