Pit vs Mii Swordfighter

Mii Swordfighter Matchup (Pit)

Pit vs Mii Swordfighter

Pit vs Mii Swordfighter is a matchup where you avoid challenging the sword tip and up-B retaliation head-on, slip inside with nair and fair, then keep the landing trap going while checking which special-loadout reversals actually matter.

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Matchup Summary (Win Condition and Game Plan)

In this loadout, Mii Swordfighter controls the front with forward tilt, up tilt, forward air, and down air, while up B gives them a real punish threat if Pit overextends in close quarters, so forcing repeated head-on fairs or rushed landing traps gets clipped more often than it should.
But Pit still has the better air mobility and can punish the slower reset on sword swings, so using nair, walk shield, drift back jumps, and arrows to move the spacing first lets him slip inside and start a juggle or ledge trap before Swordfighter can reestablish the blade wall.
As the table shows, jab 1 and down tilt are punishable by up smash (6f) or OOS nair (7f), and jab 2, forward tilt, up tilt, dash attack, every smash attack, and up B (1)(2)(3) can be punished by grab and the slower aerials as well. Neutral air, back air, and up air are much shallower on block, so chasing a tiny punish there is usually worse than tracking the landing.
The win condition is to make the sword tip or up B whiff once, pop Mii Swordfighter up, then keep covering drift and ledge options with up air, fair, and up smash until the stock ends. Even if another special loadout option appears, the stable plan is still to break the sword spacing first.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldPit OOS Candidate MovesBarely Missed Moves
Jab 16-9
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (+1)
Jab 26-12
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (+1)
  • OOS Dair (+1)
  • OOS Uair (+1)
  • OOS Fair (+2)
Jab 36-26
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Forward Tilt10-16
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Up Tilt8-17
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Down Tilt5-6
  • Up Smash (6f)
  • OOS Nair (+1)
Dash Attack9-18
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Forward Smash15-34/-34/-33
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Up Smash11/14/21-32
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Down Smash7/15-38/-28
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Neutral Air10-5
  • None
  • Up Smash (+1)
  • OOS Nair (+2)
Forward Air12/16/21-10/-9
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (+1)
Back Air10-4
  • None
  • Up Smash (+2)
  • OOS Nair (+3)
Up Air11-4/-6
  • None
  • Up Smash (+2)
  • OOS Nair (+3)
Down Air14…-11
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (+2)
  • OOS Dair (+2)
  • OOS Uair (+2)
  • OOS Fair (+3)
Up B (1)13/42-37
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Up B (2)15/19/22/25/28/31/34-38
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Up B (3)8-57 to -53
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Up B (4)8/16/22/26/31/38/47**
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Do not run into the sword tip head-on. Use walk shield, drift back jumps, arrows, and burst nair to shift the spacing first, then enter from inside the swing.
  • Punish jab 1 and down tilt with up smash (6f) or OOS nair (7f). Punish jab 2, forward tilt, up tilt, dash attack, every smash attack, and up B (1)(2)(3) with grab and the slower aerial confirms when spacing allows.
  • Treat neutral air, back air, and up air as shallow spots where tracking the landing is usually stronger than forcing an immediate punish.
  • Once Swordfighter is airborne, keep the juggle simple with up air, fair, and up smash instead of overchasing into a reversal. Ledge trapping is more stable than a deep commitment.
  • If a special-loadout mix changes the neutral pattern, do not abandon the main plan. Keep prioritizing the inside angle against the sword before anything else.

Actions to Avoid

  • Repeatedly jumping into the sword tip with fair and giving Mii Swordfighter easy up-B or anti-air checks.
  • Forcing a punish after blocked neutral air, back air, or up air and getting clipped by the next sword swing.
  • Overchasing the landing trap and letting a loadout-specific reversal or drift mixup flip the position.
  • Playing only with arrows and never taking the space you created, which lets Swordfighter rebuild the exact spacing they wanted.

Reference Links

Related Pages