Pit vs Steve

Steve Matchup (Pit)

Pit vs Steve

Pit vs Steve is won by denying mining with arrows, pressuring around blocks instead of through them, and converting each clean touch into landing traps before the gear gap widens.

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Matchup Summary (Win Condition and Game Plan)

This matchup gets worse the longer Pit lets Steve mine, place blocks, and shape the stage on his own terms, because every extra resource cycle makes Minecart, anti-airs, and kill pressure much harder to contest.
The win condition is not to brute-force through the wall. Use arrows to interrupt mining starts, then approach from the side with nair and fair so Steve himself gets touched and forced into the air before he can reset behind blocks.
The table shows that jab, Dash Attack, Forward Smash, Up Smash, Down Smash, Nair, Fair, Bair, and Dair can be punished on shield by Up Smash, nair, or grab. Up Tilt and Down Tilt are not punishable, and cart plus many setup actions are not simple shield-punish spots, so stage position matters more than swinging instantly.
For kills, do not gamble in center once better materials are online. Keep Steve from mining freely, trap the ledge with bair and Up Smash, and catch block-assisted landings with uair until the stock is forced out.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldPit OOS Candidate MovesBarely Missed Moves
Jab4 (Gold: 3)-10 / (Gold: -9)
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (+1)
Up Tilt6 (Gold: 4)Punch -4 | Wood -3 | Stone -3 |Iron -2 | Gold -1 | Diamond -1
  • None
Down Tilt12…+5
  • None
Dash Attack8 (Gold: 8)Punch -15 | Wood -13 | Stone -12 | Iron -12 | Gold -10 | Diamond -10
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (+3)
  • OOS Dair (+3)
  • OOS Uair (+3)
Forward Smash13 (Gold: 10)Punch -22 | Wood -20 | Stone -19 | Iron -18 | Gold -15 | Diamond -17
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Up Smash8…-11
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (+2)
  • OOS Dair (+2)
  • OOS Uair (+2)
  • OOS Fair (+3)
Down Smash8…-34/-16
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Neutral Air4 (Gold: 3)-10 (Gold: -9)
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (+1)
Forward Air8Punch -8/-8 | Wood -8/-7 | Stone -7/-7 | Iron -7/-7 | Gold -8/-7 | Diamond -7/-6
  • Up Smash (6f)
  • OOS Nair (+1)
Back Air12Punch -8/-8 | Wood -7/-7 | Stone -7/-7 | Iron -7/-6 | Gold -7/-7 | Diamond -6/-6
  • Up Smash (6f)
  • OOS Nair (+1)
Up Air4 (Gold: 4)Punch -4 | Wood -3 | Stone -3 | Iron -2 | Gold -1 | Diamond -1
  • None
Down Air20-14
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Neutral B**
Side B18**
Up B28 (Ground) / 23 (Air)**
Down B****
Grab13
Dash Grab16
Pivot Grab17

Win Condition Checklist

  • Use arrows to interrupt mining and crafting starts before Steve is allowed to build a gear lead.
  • When you block jab, Dash Attack, the smash attacks, Nair, Fair, Bair, or Dair, punish with the OOS options from the table.
  • Treat Up Tilt, Down Tilt, Minecart routes, and many setup moments as positioning checks instead of automatic shield punishes.
  • Pressure around blocks with fair and nair so you hit Steve’s body and send him upward, then continue with uair.
  • At the ledge, cover jump with bair or Up Smash and be ready to catch block-assisted landing drift with uair.

Actions to Avoid

  • Letting Steve mine for free and accepting the material upgrade race.
  • Diving straight through blocks and feeding into Up Tilt, cart, or Up Smash anti-air traps.
  • Swinging after every blocked Up Tilt, Down Tilt, or setup action when the table already shows they are not real punish spots.
  • Focusing only on breaking blocks and losing track of Steve’s actual movement and landing.
  • Forcing raw kill guesses in center once Steve has the better gear and bigger punish reward.

Reference Links

Related Pages