Ivysaur vs Lucas

Lucas Matchup (Ivysaur)

Ivysaur vs Lucas

Ivysaur vs Lucas is about holding the outer tip range, not donating too many projectiles into absorb, and cashing out the juggle or ledge kill before he escapes.

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Matchup Summary (Win Condition and Game Plan)

Lucas is comfortable one step outside with Fair, Forward Tilt, Down Tilt, Zair, and PSI checks, and his mix of tether recovery plus PK Thunder means Ivysaur can get dragged into the wrong offstage exchange if he leans too hard on obvious Razor Leaf or stationary shielding. Once that happens, Lucas can convert the stage loss into ledge pressure and PK Freeze threats quickly.
At the same time, Lucas does not actually outrange Ivysaur by much, his scramble defense is not that strong, and his crouch does not duck higher projectiles well. The stable plan for Ivysaur is to spread Fair, Bair, Down Tilt, and Razor Leaf one step outside, force Lucas to jump or shield first, and then cash out the airborne state with Uair and Vine Whip. Razor Leaf still matters, but not as a one-note plan, because feeding too many leaves into PSI Magnet gives away the exact positional lead Ivysaur is trying to build.
The frame table shows Jab 1, Jab 2, Jab 3, Up Tilt, Forward Smash, Up Smash, Side B, and Up B (2) all leave clear shield punishes through Grab (10f), OOS Nair (10f), or OOS Bair (10f), with slower follow-ups available when the lag is especially severe. By contrast, Forward Tilt, Down Tilt, Neutral Air, Fair, Bair, Uair, and Zair are mostly too safe to challenge immediately, so the better answer is to cover Lucas’s drift, landing, or retreat and take the second contact instead.
Kills are more repeatable when Ivysaur keeps stage control and follows Lucas’s high float and air drift into Uair, Vine Whip, Dair near the ledge grab, and standard ledgetrap finishes. Deep offstage chases are much less attractive because Lucas can vary between tether and PK Thunder while Ivysaur himself is far weaker underneath and during recovery.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldIvysaur OOS Candidate MovesBarely Missed Moves
Jab 12-13
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (+1)
  • OOS Uair (+2)
  • Up B (+2)
Jab 23-13
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (+1)
  • OOS Uair (+2)
  • Up B (+2)
Jab 36-19
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
Forward Tilt7-10/-8
  • None
  • Grab (+2)
  • OOS Bair (+2)
  • OOS Nair (+2)
Up Tilt4/7-18
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
Down Tilt3-6
  • None
Dash Attack13-15/-12
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (+2)
  • OOS Uair (+3)
  • Up B (+3)
Forward Smash14-21
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
Up Smash28/30-54
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
  • Up Smash (26f)
Down Smash20/29/39-12
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (+2)
  • OOS Uair (+3)
  • Up B (+3)
Neutral Air7…/26-10/-9
  • None
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Nair (+1)
Forward Air9-3/-2
  • None
Back Air15-5/-4/-6
  • None
Up Air7-3
  • None
Down Air10/18/26/34-14/-13
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (+1)
  • OOS Uair (+2)
  • Up B (+2)
Z Air9-2
  • None
Neutral B40-92-14 to -5
  • None
Side B21-24
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
  • Up Smash (+2)
Up B (1)20
Up B (2)1/4/6/8/10/12/14/17/20/23/26/29-21
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
Down B19 (7 is start of absorb)+0
  • None
Grab12
Dash Grab14
Pivot Grab15

Win Condition Checklist

  • Spread Fair, Bair, Down Tilt, and Razor Leaf from one step outside so Lucas has to jump or shield first, then convert the air state into Uair and Vine Whip pressure.
  • After blocking Jab 1, Jab 2, Jab 3, Up Tilt, Forward Smash, Up Smash, Side B, or Up B (2), punish with Grab (10f), OOS Nair (10f), or OOS Bair (10f), and only extend into OOS Dair (14f), OOS Uair (15f), Up B (15f), or OOS Fair (17f) when the lag is clearly large enough.
  • Do not force immediate shield punishes on Forward Tilt, Down Tilt, Neutral Air, Fair, Bair, Uair, or Zair. Track the landing, retreat, and ledge route instead so Ivysaur wins the second touch.
  • Treat Razor Leaf as a threat, not a loop. Mix it with tippered Fair or Bair, walking shield, and Down Tilt so PSI Magnet does not get free value.
  • At kill percent, finish through Uair, Vine Whip, Dair near ledge grab, and ledgetrap coverage rather than rushing a center-stage hard read.

Actions to Avoid

  • Repeating Razor Leaf at the same height and timing until PSI Magnet takes both the projectile and the positional advantage.
  • Swinging in place after every blocked Forward Tilt, Down Tilt, Fair, Bair, Uair, or Zair and getting clipped by the whiff punish when the shield answer never truly reaches.
  • Chasing Lucas’s float too directly and letting his air drift turn your anti-air attempt into another landing trap against Ivysaur.
  • Overcommitting offstage into tether recovery and PK Thunder mixups and exposing Ivysaur’s own weak downward defense before the stock is actually secured.

Reference Links

Related Pages