Squirtle vs Inkling

Inkling Matchup (Squirtle)

Squirtle vs Inkling

Squirtle vs Inkling is about refusing a reckless low-profile chase, punishing Roller and grounded strings out of shield, and cycling ledge pressure before Inkling can safely refill ink.

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Matchup Summary (Win Condition and Game Plan)

Inkling can break grounded reactions with low-profile dash movement, ink shot, and Roller, then extend advantage for a long time through landing traps and ledge pressure, so Squirtle loses the pace first if he tries to chase at the same speed.
Squirtle has the same small hurtbox and mobility tools, but the matchup gets worse the longer stocks drag because ink buildup and Roller convert harder, so it is more stable to hold center, mix in shield, and punish Jab strings, Forward Tilt, Up Tilt, Dash Attack, and Side B immediately with OOS Nair (7f), OOS Uair (8f), OOS Fair (8f), and OOS Bair (8f) before carrying Inkling to the ledge.
Neutral Air, Back Air, and Neutral B are much harder to punish directly in place, and forcing a swing there often feeds the next landing trap or Roller reset. After blocking them, it is better to pre-cover the landing, drift-out route, and refill retreat instead of forcing an immediate scramble.
For stocks, Squirtle should rely more on ledge trap coverage plus Up Smash, Up Air, and Back Air catches on landings than on forcing one big central read, while keeping the discipline to block Roller all the way through kill percent.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSquirtle OOS Candidate MovesBarely Missed Moves
Jab 13-13
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
Jab 22-16
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (+3)
Jab 34-21
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (19f)
Rapid Jab4/7/10…**
Rapid Jab Finisher6-38
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (19f)
Forward Tilt8-17
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (+2)
Up Tilt7-16
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (+3)
Down Tilt5/12-13
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
Dash Attack8-16
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (+3)
Forward Smash16-25/-24
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (19f)
Up Smash9/18-44/-29/-32
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (19f)
Down Smash11/20-29/-21
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (19f)
Neutral Air6-2
  • None
Forward Air10-8/-9
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (+1)
  • Up B (+1)
  • Grab (+2)
Back Air7-2/-3
  • None
Up Air12/17-3/-3
  • None
Down Air16-5/-6
  • None
  • OOS Nair (+2)
  • OOS Bair (+3)
  • OOS Fair (+3)
  • OOS Uair (+3)
Neutral B12/16/20/24-6
  • None
  • OOS Nair (+1)
  • OOS Bair (+2)
  • OOS Fair (+2)
  • OOS Uair (+2)
  • OOS Dair (+3)
  • Up B (+3)
Side B16-15 to -12
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
Up B12**/-29/-30
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (19f)
Down B20—40**
Grab8
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • After blocking Jab strings, Forward Tilt, Up Tilt, Dash Attack, Side B, or Forward Air, answer immediately with the reachable option from OOS Nair (7f), OOS Uair (8f), OOS Fair (8f), and OOS Bair (8f) so Inkling does not reset point-blank pressure for free.
  • Do not hard-chase ink shot or the low-profile dash. Close distance while holding center when refill attempts or pullback movement finally make Inkling stop, then send the matchup back toward the ledge.
  • After blocking Neutral Air, Back Air, or Neutral B, do not mash in place. Cover the landing, drift-out, and Roller startup at the same time so the second touch is yours.
  • At kill percent, keep the discipline to block Roller and finish stocks through ledge traps plus Up Smash, Up Air, and Back Air on the way back down.

Actions to Avoid

  • Chasing the low-profile dash too far and walking yourself into the whiff-punish range of Down Tilt, Dash Attack, and Roller.
  • Auto-jumping away from ink shot or Splat Bomb every time and handing Inkling clean anti-air routes into Back Air or Up Air.
  • Swinging immediately after blocking Neutral Air, Back Air, or Neutral B and giving Inkling the next landing trap or Roller restart.
  • Overchasing for an early kill and giving Inkling both the side switch and the time needed to refill ink.

Reference Links

Related Pages