Matchup Summary (Win Condition and Game Plan)
This matchup is awkward for R.O.B. in a straight head-on exchange because Squirtle’s low profile and mobility line up extremely well against R.O.B.’s large body. Squirtle wants to keep rotating through nair, fair, up tilt, and grab while carrying R.O.B. toward the ledge, and the more R.O.B. swings early or high in place, the more often Squirtle slips underneath and extends the disadvantage.
Squirtle still lacks reach and raw single-hit power, though, and once Gyro or laser forces him to jump, R.O.B. gets much more control over the fight. The frame table shows that jab 1-3, down tilt, dash attack, forward smash, up smash, down smash, bair, dair, and side special are all punishable enough for OOS fair, grab, OOS uair, or up smash, so R.O.B. can still stop Squirtle’s close-range momentum from shield if he stays disciplined.
The win condition is not to attack low directly, but to hold Gyro, make Squirtle uncomfortable on the ground, and then push his jumps back with fair or uair into extended landing traps. Squirtle is also light enough that once he gets launched, R.O.B. does not need huge guesses to keep earning damage or eventually close the stock with upward pressure.
If R.O.B. keeps placing preemptive aerials into low profile range, or throws Gyro carelessly at point-blank range, he hands Squirtle the exact openings he wants. It is more stable to force the jump first and then close the box around the landing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | R.O.B. OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 2 | -11 |
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| Jab 2 | 4 | -17 |
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| Jab 3 | 5 | -21 |
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| Forward Tilt | 5 | -6 |
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| Up Tilt | 5 | -8 |
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| Down Tilt | 8 | -12 |
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| Dash Attack | 8 | -16 |
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| Forward Smash | 20 | -19 |
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| Up Smash | 19/21 | -35 |
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| Down Smash | 18 | -13 |
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| Neutral Air | 4 | -4/-5 |
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| Forward Air | 5 | -3/-3 |
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| Back Air | 5… | -15 |
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| Up Air | 5 | -3 |
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| Down Air | 6… | -14/-13 |
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| Neutral B | 26 | — | ||
| Side B | 23 | -18 |
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| Up B | 9… | — | ||
| Down B | — | — | ||
| Grab | 6 | — | ||
| Dash Grab | 8 | — | ||
| Pivot Grab | 9 | — |
Win Condition Checklist
- Do not place attacks directly into Squirtle’s low profile. Use held Gyro and laser to slow the ground approach and force jumps first.
- After shielding jab 1-3, down tilt, dash attack, forward smash, up smash, down smash, bair, dair, or side special, punish with OOS fair, grab, OOS uair, or up smash.
- Once Squirtle is launched, do not reset neutral. Re-trap the landing with uair, up smash threat, and Gyro pickup.
- Do not spend Gyro carelessly at point-blank range. Use it after forcing shield or jump so it strengthens the next layer instead of giving Squirtle an opening.
- At the corner, cover where Squirtle rises rather than chasing every low option at once.
Actions to Avoid
- Repeatedly placing early aerials or low attacks where Squirtle can just run under them.
- Tossing Gyro loosely at close range and handing Squirtle his entry point.
- Letting punishable down tilt or dash attack go because you respected the speed too much.
- Launching Squirtle once and then willingly returning to the low-profile grounded scramble.
- Overchasing too far offstage against a small target and letting the positions reverse.