Matchup Summary (Win Condition and Game Plan)
Roy has excellent grounded whiff punishes and burst speed, and once he gets hilted forward tilt, up tilt, neutral air, or forward air at close range, his damage and kill pressure snowball quickly.
If Luma gets knocked away and Roy sticks to Rosalina herself, her large hurtbox and slow fall speed make extended disadvantage much more likely, so direct close-range scrapping is where this matchup becomes dangerous.
Because of that, Rosalina and Luma want to hold a mid-range spacing with Luma slightly in front, then use fair, uair, Side B, and retreating movement to force Roy into early dashes or aerial entries, and punish his landings or shielded overextensions instead of meeting him head-on.
The clearest shield-punish points are forward tilt, up tilt, dash attack, forward smash, up smash, down smash, Neutral B, Side B, and dair, where Up Smash (8f), OOS Uair (9f), Grab (10f), and OOS Nair (10f) can immediately stop his forced approach.
By contrast, down tilt, nair, fair, bair, and uair are mostly too safe to punish directly on shield, so it is more important to keep stage control, reposition Luma, and catch the next landing or ledge option rather than swing back out of impatience.
Roy’s recovery is fast but fairly straightforward, so instead of overchasing offstage, Rosalina and Luma should control jump, neutral getup, roll, and the end point of Up B from the ledge with both bodies, then finish stocks through anti-airs and ledgetrap pressure.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Rosalina and Luma OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab | 5 | -9/-12 |
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| Forward Tilt | 8 | -13/-16/-17 |
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| Up Tilt | 6 | -21/-25 |
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| Down Tilt | 7 | -3/-7 |
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| Dash Attack | 13 | -17/-21 |
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| Forward Smash | 13 | -27/-29/-32 |
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| Up Smash | 12/15/17/19/22 | -29 |
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| Down Smash | 6/21 | -46/-49/-30/-33 |
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| Neutral Air | 6/15 | -6/-6/-5/-6 |
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| Forward Air | 10 | -4/-5 |
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| Back Air | 8 | -5/-6 |
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| Up Air | 5 | -4/-5 |
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| Down Air | 16 | -9/-10 |
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| Neutral B | 21-260 | -15 to Shieldbreak |
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| Side B | 9 | -26/-16(air) |
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| Up B | 9/11… | ** | ||
| Down B | 8 (Start of Counter) | — | ||
| Grab | 7 | — | ||
| Dash Grab | 10 | — | ||
| Pivot Grab | 11 | — |
Win Condition Checklist
- Start by keeping Luma slightly in front of Rosalina, and do not walk into the range where Roy’s burst approaches can clip both bodies at once.
- When you block forward tilt, up tilt, dash attack, forward smash, up smash, down smash, Neutral B, Side B, or dair, immediately choose between Up Smash (8f), OOS Uair (9f), Grab (10f), and OOS Nair (10f) so Roy does not get free pressure.
- When you block down tilt, nair, fair, bair, or uair, do not force a shield punish. Drift back, keep stage, and take the next landing with fair, uair, or up smash instead.
- If Luma gets removed, do not try to force momentum back immediately. Use platforms and defensive drift to stall until re-summon, and avoid brawling with Rosalina alone at close range.
- Look for kills more from anti-air up smash, uair, and ledge setups with Luma than from center-stage trades, and cover Roy’s Up B and ledge jump together.
Actions to Avoid
- Walking forward without Luma and taking direct close-range exchanges where Roy’s hilted forward tilt, nair, and fair are strongest.
- Trying to shield-punish every nair, fair, bair, and uair, then whiffing and giving Roy a free reset on landing and stage position.
- Swinging or jumping aggressively right after losing Luma, then eating long juggle sequences from up tilt and uair.
- Chasing too deep offstage, getting reversed on positioning, and volunteering to play Roy’s ledgetrap instead of your own.
- Repeating the same Side B timing or panic defensive option every time Roy dashes in, making your responses easy to call out.