Matchup Summary (Win Condition and Game Plan)
Roy wants to stop Link’s Jab 1, Jab 2, and Jab 3 with OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f), then force Link back outside Neutral Air and Forward Air to keep stage control.
In Roy vs Link, the stable plan is to avoid playing directly into Link’s Neutral Air and Forward Air and take the landing or ledge route before Link can reset.
The table shows that Link’s Jab 1, Jab 2, and Jab 3 can be answered by Roy’s OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Roy, Link’s Neutral Air and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Roy OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 7 | -12 |
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| Jab 2 | 5 | -16 |
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| Jab 3 | 6 | -23 |
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| Forward Tilt | 15 | -12 |
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| Up Tilt | 8 | -16 |
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| Down Tilt | 10 | -11 |
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| Dash Attack | 20 | -19 |
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| Forward Smash (1) | 17 | -27/-23/** |
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| Forward Smash (2) | 10 | -41 |
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| Up Smash | 10/25/41 | -28 |
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| Down Smash | 12/24 | (-31/-32/??)/(-23/-23/??) |
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| Neutral Air | 7 | -1/-3 |
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| Forward Air | 16/24 | -7/-7 |
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| Back Air | 6/15 | -3/-3 |
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| Up Air | 11 | -8/-9 |
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| Down Air | 14 | Bounce: ** | Fast Fall: -13/-13 |
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| Neutral B | 16-52 | -21 to -15 |
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| Side B | 27 | -7/-9 |
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| Up B (1) | 7 | -56 |
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| Up B (2) | 8/16/22/31/47 | — | ||
| Down B (1) | — | — | ||
| Down B (2) | 12 | -19 |
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| Grab | 6 | — | ||
| Dash Grab | 9 | — | ||
| Pivot Grab | 10 | — |
Win Condition Checklist
- Roy should not play directly into Link’s Neutral Air and Forward Air; wait for Link’s Jab 1, Jab 2, and Jab 3 and answer with OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f).
- After Roy blocks Link’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f) immediately.
- Roy should not mash after Link’s Neutral Air and Forward Air; take the landing route, escape route, or ledge route first.
- Roy should finish stocks by breaking Link’s landing and recovery routes so Neutral Air and Forward Air does not get more neutral reps.
Actions to Avoid
- Letting Link start the exchange on Neutral Air and Forward Air terms and giving Roy’s stage control away for free.
- Having Roy block Link’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f).
- Sending Roy too deep after Link’s Neutral Air and Forward Air and letting the reset punish the chase back.
- Panicking at the ledge as Roy and simplifying Link’s Neutral Air and Forward Air-driven advantage sequence.