Roy Main
Roy Matchup Strategy
Published pages for each opponent from the perspective of Roy.
Use "☆Save" at the top-right to save your main.
Strategy Page List
-
Roy vs Banjo & Kazooie
Roy vs Banjo & Kazooie is most stable when you stop playing directly into Banjo & Kazooie's Rapid Jab and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
-
Roy vs Bayonetta
Page for checking the full move frame quick reference in Roy vs Bayonetta.
-
Roy vs Bowser
Page for checking the full move frame quick reference in Roy vs Bowser.
-
Roy vs Bowser Jr.
Page for checking the full move frame quick reference in Roy vs Bowser Jr..
-
Roy vs Byleth
In Roy vs Byleth, the key is to stop respecting tipper spacing for too long, create whiffs with movement and shield stops, and turn one inside entry into sustained pressure and ledge control.
-
Roy vs Captain Falcon
Roy vs Captain Falcon is about stopping linear burst entries, converting into close-range damage and ledge pressure, and refusing to let uair strings run too long.
-
Roy vs Charizard
In Roy vs Charizard, the key is to avoid lingering outside against tail pokes and flame, keep the big body airborne with shield punishes and juggling, and deny the ledge-side reversal swing.
-
Roy vs Chrom
Page for checking the full move frame quick reference in Roy vs Chrom.
-
Roy vs Cloud
Page for checking the full move frame quick reference in Roy vs Cloud.
-
Roy vs Corrin
Page for checking the full move frame quick reference in Roy vs Corrin.
-
Roy vs Daisy
Page for checking the full move frame quick reference in Roy vs Daisy.
-
Roy vs Dark Pit
Page for checking the full move frame quick reference in Roy vs Dark Pit.
-
Roy vs Dark Samus
Roy vs Dark Samus is won by enduring the projectile wall long enough to reach Roy's close-range damage band, then chaining landing traps and ledge pressure so Dark Samus never gets to reset the screen.
-
Roy vs Diddy Kong
Page for checking the full move frame quick reference in Roy vs Diddy Kong.
-
Roy vs Donkey Kong
Page for checking the full move frame quick reference in Roy vs Donkey Kong.
-
Roy vs Dr. Mario
Page for checking the full move frame quick reference in Roy vs Dr. Mario.
-
Roy vs Duck Hunt
Roy vs Duck Hunt is most stable when you stop playing directly into Duck Hunt's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
-
Roy vs Falco
Page for checking the full move frame quick reference in Roy vs Falco.
-
Roy vs Fox
Page for checking the full move frame quick reference in Roy vs Fox.
-
Roy vs Ganondorf
Roy vs Ganondorf is a matchup where Roy shields moves like forward tilt and Wizard's Foot, cashes out close-range punishes, keeps juggling and ledgetrap pressure going, and closes onstage while avoiding Flame Choke tech misses.
-
Roy vs Greninja
Page for checking the full move frame quick reference in Roy vs Greninja.
-
Roy vs Hero
Page for checking the full move frame quick reference in Roy vs Hero.
-
Roy vs Ice Climbers
Roy vs Ice Climbers is about refusing to brawl in front of a synced duo, splitting them first with speed and close-range sword pressure, then converting the separation into repeated juggles and ledge traps.
-
Roy vs Ike
Page for checking the full move frame quick reference in Roy vs Ike.
-
Roy vs Incineroar
Page for checking the full move frame quick reference in Roy vs Incineroar.
-
Roy vs Inkling
In Roy vs Inkling, the key is to stop getting stranded at sword-tip range, get all the way inside before Inkling's movement can reset the spacing, and convert shield punishes into corner pressure and kills.
-
Roy vs Isabelle
Page for checking the full move frame quick reference in Roy vs Isabelle.
-
Roy vs Ivysaur
Page for checking the full move frame quick reference in Roy vs Ivysaur.
-
Roy vs Jigglypuff
Page for checking the full move frame quick reference in Roy vs Jigglypuff.
-
Roy vs Joker
Page for checking the full move frame quick reference in Roy vs Joker.
-
Roy vs Kazuya
Page for checking the full move frame quick reference in Roy vs Kazuya.
-
Roy vs Ken
Page for checking the full move frame quick reference in Roy vs Ken.
-
Roy vs King Dedede
Page for checking the full move frame quick reference in Roy vs King Dedede.
-
Roy vs King K. Rool
Roy vs King K. Rool is most stable when Roy breaks through crown and blunderbuss, cashes out hard from close range, and ends stocks through ledge and edgeguard pressure before weight can matter.
-
Roy vs Kirby
Roy vs Kirby is most stable when you stop playing directly into Kirby's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
-
Roy vs Link
Roy vs Link is most stable when you stop playing directly into Link's Neutral Air and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
-
Roy vs Little Mac
Page for checking the full move frame quick reference in Roy vs Little Mac.
-
Roy vs Lucario
Page for checking the full move frame quick reference in Roy vs Lucario.
-
Roy vs Lucas
Page for checking the full move frame quick reference in Roy vs Lucas.
-
Roy vs Lucina
Page for checking the full move frame quick reference in Roy vs Lucina.
-
Roy vs Luigi
Page for checking the full move frame quick reference in Roy vs Luigi.
-
Roy vs Mario
Roy vs Mario is decided by refusing to brawl too long into fireball and Nair starters, then turning one punish into juggle and ledge pressure before Mario's combos swing back.
-
Roy vs Marth
Page for checking the full move frame quick reference in Roy vs Marth.
-
Roy vs Mega Man
Page for checking the full move frame quick reference in Roy vs Mega Man.
-
Roy vs Meta Knight
Page for checking the full move frame quick reference in Roy vs Meta Knight.
-
Roy vs Mewtwo
Roy vs Mewtwo is most stable when you stop playing directly into Mewtwo's Rapid Jab and Neutral Air, punish Rapid Jab Finisher and Jab, and take the landing or ledge route first.
-
Roy vs Mii Brawler
Page for checking the full move frame quick reference in Roy vs Mii Brawler.
-
Roy vs Mii Gunner
Page for checking the full move frame quick reference in Roy vs Mii Gunner.
-
Roy vs Mii Swordfighter
Page for checking the full move frame quick reference in Roy vs Mii Swordfighter.
-
Roy vs Min Min
In Roy vs Min Min, the winning flow is to stop playing the arm-tip game, break in once with shield and burst movement, and never drop the close-range pressure into landing traps and ledge carry.
-
Roy vs Mr. Game & Watch
Page for checking the full move frame quick reference in Roy vs Mr. Game & Watch.
-
Roy vs Mythra
Roy vs Mythra is about finding more entries into close range than Mythra finds tipper spacing, taking the grounded punish windows, and cashing out a light opponent at ledge before she can keep resetting neutral.
-
Roy vs Ness
Page for checking the full move frame quick reference in Roy vs Ness.
-
Roy vs Olimar
Page for checking the full move frame quick reference in Roy vs Olimar.
-
Roy vs Pac Man
Page for checking the full move frame quick reference in Roy vs Pac Man.
-
Roy vs Palutena
Page for checking the full move frame quick reference in Roy vs Palutena.
-
Roy vs Peach
Roy vs Peach is most stable when you run underneath float and turnip pressure instead of fencing at tip range, force sweetspot contact up close, and convert the ledge before Peach can drift back out.
-
Roy vs Pichu
Roy vs Pichu is most stable when you stop pretending the tipper spacing will solve the matchup, force close-range hilt hits, punish Dash Attack, aerials, Thunder Jolt, and Down B, and keep running the landing trap.
-
Roy vs Pikachu
Page for checking the full move frame quick reference in Roy vs Pikachu.
-
Roy vs Piranha Plant
Page for checking the full move frame quick reference in Roy vs Piranha Plant.
-
Roy vs Pit
Page for checking the full move frame quick reference in Roy vs Pit.
-
Roy vs Pyra
Page for checking the full move frame quick reference in Roy vs Pyra.
-
Roy vs R.O.B.
Page for checking the full move frame quick reference in Roy vs R.O.B..
-
Roy vs Richter
Page for checking the full move frame quick reference in Roy vs Richter.
-
Roy vs Ridley
Roy vs Ridley is about refusing to play long-range tail spacing, forcing close quarters, and cashing in on Ridley's huge hurtbox with extended pressure before Roy ever gets pushed offstage.
-
Roy vs Robin
Page for checking the full move frame quick reference in Roy vs Robin.
-
Roy vs Rosalina and Luma
Page for checking the full move frame quick reference in Roy vs Rosalina and Luma.
-
Roy vs Roy
Page for checking the full move frame quick reference in Roy vs Roy.
-
Roy vs Ryu
Page for checking the full move frame quick reference in Roy vs Ryu.
-
Roy vs Samus
Page for checking the full move frame quick reference in Roy vs Samus.
-
Roy vs Sephiroth
Page for checking the full move frame quick reference in Roy vs Sephiroth.
-
Roy vs Sheik
In Roy vs Sheik, Roy wins by not donating whiffs into Sheik's low-profile whiff punishes, then cashing out each opening into juggles, ledge pressure, and onstage kills.
-
Roy vs Shulk
Roy vs Shulk is most stable when you stop playing directly into Shulk's Neutral Air and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.
-
Roy vs Simon
Page for checking the full move frame quick reference in Roy vs Simon.
-
Roy vs Snake
Roy vs Snake is most stable when you stop playing directly into Snake's Neutral B and Up B, punish Jab 1 and Jab 2, and take the landing or ledge route first.
-
Roy vs Sonic
Page for checking the full move frame quick reference in Roy vs Sonic.
-
Roy vs Sora
Page for checking the full move frame quick reference in Roy vs Sora.
-
Roy vs Squirtle
Page for checking the full move frame quick reference in Roy vs Squirtle.
-
Roy vs Steve
Page for checking the full move frame quick reference in Roy vs Steve.
-
Roy vs Terry
Page for checking the full move frame quick reference in Roy vs Terry.
-
Roy vs Toon Link
Page for checking the full move frame quick reference in Roy vs Toon Link.
-
Roy vs Villager
Page for checking the full move frame quick reference in Roy vs Villager.
-
Roy vs Wario
Page for checking the full move frame quick reference in Roy vs Wario.
-
Roy vs Wii Fit Trainer
Page for checking the full move frame quick reference in Roy vs Wii Fit Trainer.
-
Roy vs Wolf
Page for checking the full move frame quick reference in Roy vs Wolf.
-
Roy vs Yoshi
This page outlines how Roy can force out Yoshi's aerial mobility and double jump armor, then win through landing traps and ledge pressure.
-
Roy vs Young Link
In Roy vs Young Link, Roy should not force straight through arrows, boomerang, and bombs. He should take guaranteed punishes, keep the juggle and ledge cycle going once he gets in, and finish stocks onstage.
-
Roy vs Zelda
Page for checking the full move frame quick reference in Roy vs Zelda.
-
Roy vs Zero Suit Samus
Page for checking the full move frame quick reference in Roy vs Zero Suit Samus.